Another good option is Direct3D 11. It’s IMO even easier to use than OpenGL but still allows to implement pretty good visuals, see GTA 5 or Baldur’s Gate 3.
D3D11 gives you both desktop platforms that matter for games, everything else will require multiple backends anyway so if you only care about desktop it’s a fair choice.
AFAIK the non-Xbox consoles either don't support OpenGL or we reportedly don't want to use their implementations.