If you think Vulkan support for games is insignificant, look at Metal support.
I think Vulkan makes a lot of sense for macOS, actually; the Nintendo Switch, to which tons of games have been ported already, uses the ARM+Vulkan design and has a relatively weak GPU (but much weaker, as it's very old). It's not quite native, but a lot of supporting libraries that work on the Switch will also work on Mac. Everyone is talking about porting Windows games to Mac, but with the way things are developing, porting Switch games to Mac may actually make more sense, assuming Nintendo's promises for the upcoming Switch replacement are to be believed.
Apple did just that with the Game Porting Toolkit.
> If you think Vulkan support for games is insignificant, look at Metal support.
Pretty much all iOS games run on top of Metal.
Metal is supported on iOS. You know, one of the largest gaming platforms in the world.
I challenge you to find one metric where the iPhone isn't number one.
Enjoyable gaming experiences?
Remember, android exists, and supports vk.
But hey you're right, there are more released games on Android. I was wrong on that one.
I do know apple is trying to push for AAA games on iphone but so far its a small drip on a giant cesspool.
If you want actual good games, be it indies, AA or AAA, you go for one of the three consoles, windows or steam deck/linux.
However, too often people disregard what’s happening on mobile because the games are so bad, and they shouldn’t because mobile gaming is the growth sector in video games. For example, all the idiotic layoffs are not so idiotic when you consider mobile gaming. Executives at gaming companies want mobile gaming margins on their AAA video games, when the margins are actually much smaller. I don’t agree, but I know the logic.
Really? 7 out of the 10 most popular games on Steam work fine if you have Vulkan 1.3 drivers: https://www.protondb.com/explore?sort=playerCount
Counter Strike 2 Dota 2 Stardew Valley
How are you getting 7/10 unless you're also counting games that happen to run under Proton, which aren't native? And regardless, that's a really small sample size to extrapolate from, when it's easy to get a more extensive list that is around ~250 games total.
https://www.vulkan.org/made-with-vulkan https://www.pcgamingwiki.com/wiki/List_of_Vulkan_games
Of which, a massive percentage are based on engines that have Metal support as well.
I am counting Proton games because they very explicitly are supported by sufficient Vulkan coverage. In case you weren't paying attention that's kinda the only reason anyone cares about Apple Silicon getting Vulkan 1.3 coverage in the first place.
> when it's easy to get a more extensive list that is around ~250 games total.
You're right, when we push it out to 1000 titles it gets closer to 80% playable: https://www.protondb.com/dashboard
> Of which, a massive percentage are based on engines that have Metal support as well.
...yeah, you keep telling yourself that. One day, they'll definitely flip the switch on MacOS support. Certainly.
This is just you being completely disingenuous now and purposefully avoiding the actual point of the discussion.
Given those efforts, if Apple/Mac had support for Vulkan, Valve would probably make it all just as available on Mac as they do on Linux for Proton.
It would be a lot more disingenuous if the Steam Deck didn't exist and Linux gaming was a farce. But... it's not. And the only thing stopping Apple from enjoying the same spoils is a little bit of humility.