Articles about graphics and rendering without a single image should be a misdemeanor. I know it's not explicitly about any particular graphic and instead about performance, but I still think it's missing that extra pizaz
I thought it was great, and had a full-on “smack my forehead” moment as to why I had never realized something so simple and effective, after 20 years of programming 3D graphics!
This, coupled with all the fascinating new ideas on how to optimize 3D math has made me determined to go rewrite my old x86 code.