That just sounds to me like what happened to it, although I can't say for sure - did it perhaps also have other things about it that would make it a problem to be running lots of concurrent fractal compressing processes on a server?
That just sounds to me like what happened to it, although I can't say for sure - did it perhaps also have other things about it that would make it a problem to be running lots of concurrent fractal compressing processes on a server?
The odd thing about it though, was that it could upscale smoothly. A 320x200 source could be decompressed at 640x400, and it would sort of intelligently "fill in the gaps" on textures etc.
And you can always do fast initial compression on images needed immediately, and run background compression to replace them with the smaller versions.
but slow to compress is always relative to fast to compress, and fast is related to user expectations of speed which is calibrated to your competitor's speed, thus if something is slow to compress it will probably stay slow to compress even as its speed increases.