For games like Starcraft 2 with replay functionality, you could probably record/use several matches and test that the behaviour matches the recorded behaviour. If you can make your game have a replay feature you can make use of this, even if you don't ship that replay code.
For things like CYOA type games or decision trees, you could have a logging mechanism that prints out the choices, player stats, hidden stats, etc. and then have a way to run through the decisions, then check the actual log output against the expected output. -- I've done something similar when writing parsers by printing out the parse tree (for AST parser APIs) or the parse events (for reader/SAX parser APIs).
I'm sure there are other techniques for testing other parts of the system. For example, you could test the rendering by saving the render to an image and comparing it against an expected image. IIRC, Firefox does something similar for some systems like the SVG renderer and the HTML paint code.
Various of these features (replay, screenshots) are useful to have in the main game.