So it's a combination of old-school analog computation and modern GPU-based code. Takes longer in practice due to the overhead of interfacing with the hardware and waiting for the integrators to settle, but the authors are claiming that an optimized implementation could outperform a purely-digital solution, as I understand it, by accelerating convergence.
The core idea being that conventional gradient descent is a linear operation at heart, while the gradients actually being traversed are curved surfaces that have to be approximated with multiple unnecessary steps if everything is done in the digital domain.
The trouble, as everybody from Seymour Cray onward has learned the hard way, is that CMOS always wins in the end, simply because the financial power of an entire industry goes into optimizing it.