>Consumers don't want pornography in their games,
I kinda do. I just want them to be more than a fade to black implication or awkward not even colliding meshes with low res genetalia.
It's a landmine, so no AAA dev is doing any of that, and it's really high tech to do convincingly so few indies can pull it off. That's why 2d works like VN's tend to be the best compromise. a gif loop or a few still frames and a seductive voice can be just enough to sell the scene.
> they're completely different products: visual novels are closer to a slideshow than a game
most western ones. They're "expensive" to westerners, but if you ever buy a decent Japanese VN you can understand the appeal. full voice acting, multiple different scenes and poses, an actual attempt at a narrative (we can argue all day if it's good, but so many western ones have shifted to "haha quirky meta" as a substitute for substance), good music, etc. Some even have some surprisingly addicting gameplay, which makes you question why it's categorized as a "visual novel". But that's marketing for you.
I don't blame you for your opinion, but I assure you it can be done right.