Speaking of ROMplers and the SNES, these inexpensive ROMplers from Roland and Korg were what much of the music of these consoles were made on, with many of the SNES soundfonts bing made up of highly truncated versions of the ROMpler's samples. The sound of second, third, and fourth generation Final Fantasy games as composed by Nobuo Uematsu heavily used the Roland SoundCanvas SC-55, with the final title he was lead composer on, Final Fantasy 10, essentially using fully rendered tracks using the platform, with then-modern arrangement and production techniques instead of the soundfont + tracker-style music programming used on the SNES and PS1 titles (the PS1's SPU is essentially a souped up SPC700, hearkening back to its roots as the SNES CD, allowing developers to make music in much the same way, albeit with higher resolution samples, more channels, and more effects).
To your point though, the the Genesis' YM-2612, in Yamaha's OPN family was a similar chip to the Yamaha OPL-family chips used by the SoundBlaster platform, albeit it featured complex FM operators that wouldn't be seen on SoundBlaster cards until the versions with "OPL 3" chips became prevalent, which was inconsistent on the SB16 family.