> Shouldn't the channel rather block than discard if full?
In Go, a blocking channel is one that's initialized without a size (see [1]). You could have a blocking channel where the sender uses a `select/default` to discard after it's full, but that leaves very little margin of error for the receiver. If it's still processing message 1, and then message 2 comes in and the notifier tries to send it, message 2 is gone.
IMO, better to use a buffered channel with some leeway in terms of size, and then write receivers in such a way that they clear incoming messages as soon as possible. i.e. If messages are expected to take time to process, the receiver spins up a goroutine to do so, or has another internal queue of its own where they're placed so that new messages from the notifier never get dropped.
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