GC and AAA probably C#.
https://unrealcommunity.wiki/garbage-collection-36d1da
It works fine because most RAM in games is consumed by assets that don't need to be scanned.
They had integrated the competing Mono implementation early on, and it came with its own "stop the world" Boehm GC.
They've been trying to move to Microsoft runtime for years but it's slow going.
There would also be a debugger allowing to reproduce and catch this in an easier way.