Though there are some "barcades" popping up these days that focus on classic arcade games to appeal to older the older crowd.
I'm definitely more into the 90s and early 2000s era of arcade games than 80s stuff (and the seat-friendly JP cabinets are nice) so I enjoyed the opportunity to play games that are hard to find here, and bring back memories of wandering (relatively lackluster) bowling alley arcades with a pocket of quarters.
Much, much love to anyone who worked on this gem, or work to preserve it.
I can't find any existence for the game "Space Imploders" though.
But there's a reason they are disappearing. They're old and obsolete. While they may have value to a niche group, they are overall viewed as mostly worthless.
Secondly, there's a very simple solution to disliking what someone else does with their own property. Purchase it before they do whatever you dislike. Either from them or by beating them to the punch and buying it from the previous owner before they do.
Old and obsolete doesn't mean worthless, if people are collecting them and spending a lot of money on them then they're not worthless.
If they truly had market value, then people other than the collectors themselves would be making a business out of finding and restoring these cabinets, in order to sell them to the collectors. But no such business exists — because there just isn’t the demand to sustain it.
I’m reminded of a recent YouTube video about MadCatz gaming peripherals. The video’s author had to spend thousands of dollars buying the few remaining controllers on the used market to use as examples. Why so much? Not because of high demand. Because of limited supply — they were so valueless (mainly due to just being awful products even when new) that every owner of one had long thrown in away; no gaming store wanted to buy any used (being seen selling such brands was a mark against the quality of a store!); and even thrift stores had long dumped them for lack of interest. These gamepads and flight-sticks had value to this one guy making this one video — but literally nobody else.
A one-time purchase, does not a market-clearing price make. The market is still just as illiquid after such a purchase as before it.
Eh, "high demand" is meaningless on its own in this case. There's high demand relative to the supply.
And not everyone recognizes value in an old cabinet and throw theirs out (further reducing supply), but that just means the market isn't efficient, but that's true of the market for most things.
Just like that iPad will be in a couple of years.
I think this kind of sums up why it was a bad ad.
"Don't be mad, you could have just outbid me" isn't a great thing to have to be saying at the same time you're asking the same person to get hyped about a new product.
This seems to be a major point that’s missing from the discussion. If a lot of this is stuff that was fake or already headed for the dump, it completely undermines the argument that perfectly good equipment was destroyed.
[1] https://vi-control.net/community/threads/apple-destroys-vint...
No amount of "but we only rendered it" is going to fix it. It speaks about values the company holds.
Also, the focus on how these devices are increasingly consumer only instead of me being able to use my device to create
Disclaimer: one of my goals is to build apps for my machine on the machine itself. I had this working on the now defunct Firefox phone OS (Its apps were deployed as Zipped HTML/JS and related resources -- I cobbled together a dev environ out of a few browser based tools).
TL;DR: I'm a tool-using creator-type species, The modern "CONSUME ONLY" device craze makes my eye twitch; Ads that reinforce destruction of tools make me want to join fight club.
Having a locked down tool that is so dumbed down is annoying. For example, I'd love to make a custom unit converter so that I can quickly and unobtrusively convert between metric and imperial without being online/etc. that also displays the answer with closest drill size