> What's the "boring" / productive stack for desktop apps?
I've been trying to find it for years. I've started maybe 5ish desktop apps over the last decade and each time did the dance of "QT can't possibly be it...can it?" And then googled and tried everything I could find. In my experience it's all pretty bad. Unironically the best solutions I've found are either Unity/Godot or Electron.