The initial version of ripgrep was absolutely a rapid prototype.
I do rapid prototyping all the time.
I'm not saying Rust is good for game dev, but the idea that Rust cannot be used for rapid prototyping in any context is a myth.
I do rapid prototyping all the time.
I'm not saying Rust is good for game dev, but the idea that Rust cannot be used for rapid prototyping in any context is a myth.
For me, prototyping is, IMO, about finding shortcuts to demonstrate something that is unknown to you. The idea is that shortcuts represent things you know how to do, but would otherwise take work to avoid and aren't necessary for demonstrating the thing that is unknown. `clone()` and `unwrap()` are just Rust-specific examples of that.