> ripgrep, fzf
I think these are great examples of where prototyping and rapid iteration are really not needed at all, and hence Rust shines here.
Writing a game is completely different.
I think these are great examples of where prototyping and rapid iteration are really not needed at all, and hence Rust shines here.
Writing a game is completely different.
I do rapid prototyping all the time.
I'm not saying Rust is good for game dev, but the idea that Rust cannot be used for rapid prototyping in any context is a myth.
For me, prototyping is, IMO, about finding shortcuts to demonstrate something that is unknown to you. The idea is that shortcuts represent things you know how to do, but would otherwise take work to avoid and aren't necessary for demonstrating the thing that is unknown. `clone()` and `unwrap()` are just Rust-specific examples of that.