I was using Taichi recently to prototype some fragment shaders (I just mocked out texelFetch, texture, etc and wrote a for loop over each pixel). I found it convenient to be able to run on the CPU and also not have to deal with any OpenGL or Vulkan setup.
One thing that was frustrating was that I couldn't template a function with another function (as far as I know). That lead to some copied and pasted code when I had multiple implementations that I wanted to compare. Can Metashade do that?