https://subsetgames.com/ftl.html
> In FTL you experience the atmosphere of running a spaceship trying to save the galaxy. It's a dangerous mission, with every encounter presenting a unique challenge with multiple solutions.
> What will you do if a heavy missile barrage shuts down your shields?
> - Reroute all power to the engines in an attempt to escape?
> - Power up additional weapons to blow your enemy out of the sky?
> - Or take the fight to them with a boarding party?
That said, the game mechanics are really well done and give you options for creative problem solving. For example your pilot increases the chance to evade missiles. Unless he is busy extinguishing a fire in another room. So instead you can open a door to space and power down your own oxygen supply. And use that power to charge a second weapon.
There's a multiplayer game where you get in a match and play tiny minigames where you fix the issues of the ship, and once you fix them all, you win.
The twist is, there is an assasin among all players, and his goal is to sabotage your ship even more and to kill everyone, without getting caught. So the duration of the journey is only based on how quick you either fix the ship, find the impostor or die.
Wish I could remember the name, it was pretty popular during the pandemic.
https://play.google.com/store/apps/details?id=com.sleepingbe...
Give SpaceTeam a try anyway. You have to love a game that bills itself as a "cooperative shouting game."
I tried it once and was looking forward to it, but it was just a bunch of kids running around with no coordination whatsoever killing each other. After a few plays I asked Steam for a refund. Maybe I was doing it wrong and should have tried it with friends.
When I first got into public lobbies - yeah, everybody was a kid and the first color shouted into the chat would get kicked.
The trick I found was to switch the search language to English as I was in European servers with my native language. That way, I would match with Europeans that manually changed their language to English as well... or just british kids.
Anyways, it got way better, no more "red is sus" and then kicking without proof. But then everyone was too rude. People always got EXTREMELY angry when I found who the impostors were by either using the cameras or just remembering who was with who + kill spots + behaviour. Like, we win the game because I confirmed the users were impostors based on actual proof, then they cuss me and ban me from the lobby!
So, yeah, I kinda not played much in public lobbies for these reasons. But with friends it was fun!
Of course, all those groups burnt out on the game after playing way too much of it over the pandemic, so it is what it is.
The ship will tell you what controls need to be activate, but the catch is that each player only has access to a portion of the controls, but will receive instructions for all them. Cue lots of yelling back and forth to try to communicate the appropriate directions :)
Played it on Android long time ago.
https://store.steampowered.com/app/1315980/Tin_Can/
You maintain an evacuation pod for as long as you can to survive the small journey (I think it can take as much as 30 minutes?) between the ship you're escaping and safety.
It's not perfect but it might scratch your itch.
Neptune's Pride [0] is a fantastic real-time strategy game that has this feature without the maintenance part. You play the game over the course of days instead of minutes or hours. And it may take hours for your ships to reach their destinations. A ton of fun with friends.
I also started a game a while back called Still There which seems like that's what it's going to be, but I haven't completed it yet so don't want to pass judgement. You're on a space station and not a ship, though, and it's point-and-click.
Sounds a bit like 'Desert Bus'
https://www.newyorker.com/tech/annals-of-technology/desert-b...
[1] https://en.wikipedia.org/wiki/Mission_Critical_(video_game)
Edit: ignore me! It's one of my plugins!