One of my games, YOYOZO, was featured in Ars Technica's "Best Video Games of 2023" so I feel my decision was the right one.
One of my games, YOYOZO, was featured in Ars Technica's "Best Video Games of 2023" so I feel my decision was the right one.
The initial short ramp up to the first game sales was funded by COVID-19, some freelance, some savings, some ebaying. But on the whole my game sales fund the next game.
I made the decision in early 2020, shortly the first C-19 lockdown happened in the United Kingdom. I had extra time every day given that my usual routines, childcare, etc were disrupted. And I had a Playdate developer preview unit. I switched from web and app development to purely games. I'd previously made games but only occasionally, as a hobby. Though I do live and breathe classic video games.
During lockdown I created many prototypes and a couple of them showed enough promise to become full games. That was the point I went all-in and I haven't looked back. It took time for the device to launch, but again largely coinciding with C-19 restrictions. Through itch and Playdate's Catalog store I make enough money for my modest way of life, so I'm happy. Life gets in the way occasionally, but I keep pushing forward.
The accolade was a complete surprise and very encouraging.
I wrote a bit about my past year https://blog.gingerbeardman.com/2024/03/07/a-year-in-the-lif...
So everything is created from blank files. A far cry from Godot, Unreal, Unity, Game Maker.
You might find this interesting: https://news.ycombinator.com/item?id=38372936
Thats cool!
I haven't even heard of The playdate before.