I'm curious if you know what, at a switch level, would actually cause drops and buffering for a 1:N (near-) saturated multicast flow. If all the packets are coming from the same source machine at (perhaps) 9.9Gbps and flowing into the switch, I would expect the switch to robustly redirect all that data with near-zero latency or packet drops to all its output ports. I don't think 10G Ethernet has "backpressure" in a way that would allow some output ports to get slowed down.
If there are other data flows also going through the switch, that could obviously change things, and the sending computer could drop packets if there's jitter in how quickly the application produces them, but it seems impossible for the sending computer to burst packets into the switch any faster than it can handle because all the incoming packets are coming over the same 10G link.
Not an expert here, legitimately curious.