Hold on a second. Multicast is nifty, but it does not perform miracles. If you operate a 10G multicast network and actually saturate it, you will experience drops and buffering-induced delays. Perhaps you can play games with time-synchronous networking, but as far as I know the exchanges don’t do this, and it likely needs special hardware.
The point of 10G multicast is to use simple, standard (but complex to configure!) equipment to distribute much less than 10Gbps simultaneously.