It's not really an "application" thing. It's meant to be a design for libraries that implement protocols of some sort. All the library API acts on byte buffers and leaves the network socket etc stuff to the library user. So when the library needs to write data to a socket, the API instead returns a byte buffer to the caller, and the caller writes it to the network socket. When the library needs to read data from a socket, it instead expects the caller to do that and then give the populated byte buffer to a library function to ingest it.
Also, quite the opposite, it's *easier* to design a library this way because it's strictly less code the library needs to contain. Specifically in Rust it also has the advantage that the library becomes agnostic to sync vs async I/O since that's handled by the library user. Correspondingly, it is slightly harder for the library user to use such a library, but it's usually just a matter of writing a tiny generic wrapper around the network socket type to connect it to the library functions.