Learn More: https://www.dkriesel.com/start?do=search&id=en%3Aperson&q=Xe...
Brief: Xerox machines used template matching to recycle the scanned images of individual digits that recur in the document. In 2013, Kriesel discovered this procedure was faulty.
Rationale: This method can create smaller PDFs, advantageous for customers that scan and archive numerical documents.
Prior art: https://link.springer.com/chapter/10.1007/3-540-19036-8_22
Tech Problem: Xerox's template matching procedure was not reliable, sometimes "papering over" a digit with the wrong digit!
PR Problem: Xerox press releases initially claimed this issue did not happen in the factory default mode. Kriesel demonstrated this was not true, by replicating the issue in all of the factory default compression modes including the "normal" mode. He gave a 2015 FrOSCon talk, "Lies, damned lies and scans".
Interesting work!
To see what a lossy generator hallucinating patterns means in practice, I recommend viewing HiFiC vs original here: https://hific.github.io/
The contextual information surrounding intentional data loss needs to be preserved. Without that context, we become ignorant of the missing data. Worst case, you get replaced numbers. Average case, you get lossy->lossy transcodes, which is why we end up with degraded content.
There are only two places to put that contextual information: metadata and watermarks. Metadata can be written to a file, but there is no guarantee it will be copied with that data. Watermarks fundamentally degrade the content once, and may not be preserved in derivative works.
I wish that the generative model explosion would result in a better culture of metadata preservation. Unfortunately, it looks like the focus is on metadata instead.
One key item with emerging 'AI compression' techniques is the information loss is not deterministic which somewhat complicates assessing suitability.
It is technically possible to make it deterministic.
The main reason you don't deterministic outputs today is that Cuda/GPU optimizations make the calculations run much faster if you let them be undeterministic.
The internal GPU scheduler will then process things in the order it thinks is fastest.
Since floating point is not associative, you can get different results for (a + (b + c)) and ((a + b) + c).
Many core codecs are pretty good at adhering to reference implementations, but are still open to similar issues so may not be bit exact.
With a DCT or wavelet transform, quantisation, chroma subsampling, entropy coding, motion prediction and the suite of other techniques that go into modern media squishing it’s possible to mostly reason about what type of error will come out the other end of the system for a yet to be seen input.
When that system is replaced by a non-linear box of mystery, this ability is lost.
2. "Lower DPI" is extremely common if your definition for that is 300dpi. At my company, all the text document are scanned at 200dpi by default. And 150dpi or even lower is perfectly readable if you don't use ridiculous compression ratios.
> Other artifacts at lower resolution can exhibit similar mangling as well (specifics would of course vary)
Majority of traditional compressions would make text unreadable when compression is too high or the source material is too low-resolution. They don't substitute one number for another in an "unambiguous" way (i.e. it clearly shows a wrong number instead of just a blurry blob that could be both).
The "specifics" here is exactly what the whole topic is focus on, so you can't really gloss over it.
It is relevant only when you assume that lossy compression has no way to control or even know of such critical changes. In reality most lossy compression algorithms use a rate-distortion optimization, which is only possible when you have some idea about "distortion" in the first place. Given that the error rarely occurred in higher dpis, its cause should have been either a miscalculation of distortion or a misconfiguration of distortion thresholds for patching.
In any case, a correct implementation should be able to do the correct thing. It would have been much problematic if similar cases were repeated, since it would mean that it is much harder to write a correct implementation than expected, but that didn't happen.
> Majority of traditional compressions would make text unreadable when compression is too high or the source material is too low-resolution. They don't substitute one number for another in an "unambiguous" way (i.e. it clearly shows a wrong number instead of just a blurry blob that could be both).
Traditional compressions simply didn't have much computational power to do so. The "blurry blob" is something with lower-frequency components only by definition, and you have only a small number of them, so they were easier to preserve even with limited resources. But if you have and recognize a similar enough pattern, it should be exploited for further compression. Motion compensation in video codecs were already doing a similar thing, and either a filtering or intelligent quantization that preserves higher-frequency components would be able to do so too.
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> 2. "Lower DPI" is extremely common if your definition for that is 300dpi. At my company, all the text document are scanned at 200dpi by default. And 150dpi or even lower is perfectly readable if you don't use ridiculous compression ratios.
I admit I have generalized too much, but the choice of scan resolution is highly specific to contents, font sizes and even writing systems. If you and your company can cope with lower DPIs, that's good for you, but I believe 300 dpi is indeed the safe minimum.