Apple, Meta, Microsoft like how things are right now. These pushes are much-hyped, but they're made less out of real passion for the promise and more desperation to avoid being left behind.
They can only just now move towards MR with the Quest 3 and really it'll need another generation to be MR native.
They have a good relationship with developers and focused on what their current hardware is capable of, which is running one VR app. They spent the last 8 years on that use case and I think that was the right choice given the hardware realities at the time.
Because the rest of the experience is so unpolished.
I have a Meta Quest 3 and overall it doesn't exactly feel like they invested tens of billions into that ecosystem. The headset's UI is basically a 2D desktop with taskbar and app launcher covering a small fraction of the field of view, including some buttons that are so small it's tricky to aim at them with the controllers. The Oculus desktop client fails to recognize it via USB and the official remote desktop app is still in Beta while Steam lets me play games or use the desktop remotely with two button presses. To this day I have not managed to just copy files directly onto the device, no USB connection (other than to Steam) works. Only some semi-reliable wifi transfer from a third-party application worked but that required enabling developer mode.
On top of that they decided to ship it with a head strap that never fits well and gets painful within 30 minutes, and then made it unnecessarily complicated to swap. Yes, of course people aren't going to do more on that thing than play a few rounds of Beat Saber, because many simply don't want to jump through hoops like that. I think it's a great device overall but some things are just so...unnecessary.
Apple not focusing on games might be a good thing because it means they can't just rely on games for free sales numbers.
To echo this today I wanted to watch something on my vision pro so I was on the tv app on my phone, saw a movie I wanted to watch, and then after a good amount of time moved over to my vision pro.
Being the scatter brain that I am I forgot what the movie was, unlocked my phone and the movie listing view was there. In my head I was like “damn wish I could share this page over to my vision pro like I do for my ipad”
And that’s exactly what I did with Airdrop. The already existing way to share anything between apple devices. I would not be surprised if universal clipboard works as well.
Entertainment maybe, but definitely no work- like it or not, outside few tech bubbles this is how world sees VR and its not changing anytime soon. Still, to sporty outdoorsy people this is kids toy (that shouldn't ever be on kid head), reality is and will be always better and healthier.
Games are where it’s at for the foreseeable future. Games don’t need passthrough and they don’t need especially high resolution.
Look at how much of the vision pro is about giving people a connection to the real world while they are using the device. Games don’t need that, people want to be immersed while they are playing a game.
Hugo disagrees:
> thanks to a high-fidelity passthrough (“mixed reality”) experience with very low latency, excellent distortion correction (much better than Quest 3), and sufficiently high resolution that allows you to even see your phone/computer screen through the passthrough cameras (i.e. without taking your headset off).
Even though there are major gaps left to be filled in future versions of the Vision Pro hardware (which I’ll get into later), this level of connection with the real world — or “presence” as VR folks like to call it — is something that no other VR headset has ever come even close to delivering and so far was only remotely possible with AR headsets (ex: HoloLens and Magic Leap) which feature physically transparent displays but have their own significant limitations in many other areas.
Given that it’s designed to be used indoors, poor low light performance is a big problem.
There’s a latency/acuity tradeoff whereby the more post-processing Apple applies to improve acuity, the worse the latency and more nausea they create. It’s going to require a lot more research into hardware post-processing.
I had a Newton and loved it, and eventually tried a few Palm devices but nothing ever quite hit like the Newton for me, a real shame they dropped it imo.
Innovator's dilemma is a great problem to have if you are dominating a profitable industry already. But it's a terrible problem to have if you are barely hitting break even or even losing money. Then you really can't afford to go backwards first to go forwards later.
Also I'm pretty sure those VR games that are ran on a computer connected to a headset could display on any headset, Apple or Oculus. Cursory search reveals people have already been getting SteamVR to work on the VisionPro.
Running stuff directly on the headsets is neat, but there's no headset on the market with enough power to match what you can have when plugging them into a computer.
On the Apple Vision Pro?
All the news about it not being possible on the AVP was largely a bunch of hyperbole, misunderstandings, and misinformation.