Unfortunately, floating point results will probably continue to differ across platforms for the foreseeable future.
Unfortunately, floating point results will probably continue to differ across platforms for the foreseeable future.
Barring someone doing a "check if AVX is available" check inside their code, binaries are generally compiled targeting either SSE or AVX and not both. You can reasonably expect that the same binary thrown against multiple architectures will have the same output.
This, of course, doesn't apply if we are talking about a JIT. All bets are off if you are talking about javascript or the JVM.
That is to say, you can expect that a C++ binary blob from the Ubuntu repo is going to get the same numbers regardless the machine since they generally will target fairly old architectures.
Afaik that is exactly what glibc does internally
> -ffp-contract=fast enables floating-point expression contraction such as forming of fused multiply-add operations if the target has native support for them
> The default is -ffp-contract=off for C in a standards compliant mode (-std=c11 or similar), -ffp-contract=fast otherwise.
https://gcc.gnu.org/onlinedocs/gcc/Optimize-Options.html#ind...
But the documentation does appear to be correct: https://godbolt.org/z/3bvP136oc
Crazy.
In any case, according to the sibling comment, the default is 'fast' even in std-compliant mode in C++, which I find very surprising. I'm not very familiar with that corner of the standard, but it must be looser than the equivalent wording in the C standard.