But not in it's animation data, at least not by default
You key euler angles, it lerps euler angles for animation values, it then generates a quaternion the given the current value of the euler angles. Same for Unreal AFAIK
You key euler angles, it lerps euler angles for animation values, it then generates a quaternion the given the current value of the euler angles. Same for Unreal AFAIK
You need the log quat representation. Exp( Tlog(q1/q0) ) q0
from: https://docs.unity3d.com/2023.3/Documentation/Manual/animedi...
The default is Euler values