> When the game isn't be sold any more, along with the console, emulation makes sense.
Emulation makes sense since day one. Frankly, good emulation is straight up better than the console. Accuracy is high and you get a lot more features. Truth is they should have released the games in this format to begin with but they insist on creating little digital fiefdoms with "exclusives" and DRM instead.
If anything doesn't make sense it's all this copyright nonsense which should be abolished.
> you're absolutely kidding yourself if you think any meaningful percentage own the game
Not really their problem. It's the players who are infringing copyright, not them.
> The emulator also requires Nintendo data they're not actually allowed to ship
That's called adversarial interoperability and it's required for the system to function.
https://www.eff.org/deeplinks/2019/10/adversarial-interopera...
If anyone is to blame it's Nintendo for coming up with a system where it's impossible to not infringe on their precious "IP" while interoperating.
Just like Sega was blamed when it tried to work their trademarks into their "security systems" in order to deny their competitors their rights:
https://en.wikipedia.org/wiki/Sega_v._Accolade
> The court's written opinion followed on October 20 and noted that the use of the software was non-exploitative, despite being commercial
> and that the trademark infringement, being required by the TMSS for a Genesis game to run on the system, was inadvertently triggered by a fair use act and the fault of Sega for causing false labeling