Head to head the Meta Quest 3 has worse screens and cameras, only runs one app at a time, requires controllers, less comfortable while reclined etc. And while Meta removed the mandatory Facebook integration that really damaged people’s perception of the brand.
In the end more affordable products sell, but people still lust after supercars not daily drivers.
That was the reason I was never going to touch any future Oculus product but I didn’t realize they dropped that requirement until now.
Reviews that I've watched have pointed out the woeful FOV. Pixel density appears higher due to being spread over fewer arc-seconds. Further, inadequate FOV will ruin any advantages gained by superior panels. Apple really botched that one.
> less comfortable while reclined
Reclining is likely the only comfortable position for the behemoth.
The Quest loses out on some specific points, but wins holistically. It's the 3rd iteration of the HMD, Meta have learned which compromises matter.
Then there's the vast $1000 Valve-compatible ecosystem where consumers can pick and choose what compromises matter to them. Not caring about AR frees up a lot of room for other improvements, for example. Skipping the uncanny face sheds a lot of weight and fragility in terms of glass. Using plastic might feel less premium, but premium weight is the last thing you want hanging off the front of your head.
https://www.cnet.com/tech/computing/meta-quest-3-vs-apple-vi...
“For playing movies, personal videos, or basically any video, Apple's Vision Pro is a revelation. If you can find a comfortable fit for the headset, its displays create a cinema-like experience. The Quest 3 can also play videos, but the experience is night and day. The Quest 3 display is acceptable for video, but worse than my phone or iPad. The Vision Pro, meanwhile, is better than my TV. Movies feel special. My own videos look good.”
I've been amazed by it. I had earlier headsets that required a cable to a PC and base stations mounted to the walls. Although beat saber was fun for a while, I pretty much gave up on it.
But the social aspect of the quest 2 seems really great for a 12 year old boy so far.
Plus the health benefits of standing and moving around instead of gaming hunched over the controller from the couch/bed.
The Quest kind of made me give up on PC gaming and pick this up instead.
But is that because it's good at productivity? Or is it just that Apple doesn't have any market share in (non-mobile) gaming, so they knew if they targeted gaming the product would be a guaranteed flop?