I suspect this will continue to be an uphill battle because there aren't billions of high quality 3D models and PBR textures just lying around on the internet to slurp up and train a model on, so they're having to build it as a second-order system using images as the training data, and muddle though the rest of the steps to get to a usable 3D model.
I think however, that the existence of such tools could perhaps motivate more people to create low quality 3D assets, that for many purposes are good enough - but people might be shy to do that due to many high quality assets shaming them... Once AI 3D stuff will flood the space, amateurs might start competing with it - or so I hope.
Also it's just a matter of time until we reach the 80% (from the 80/20 rule), 90% and 98% quality of these tools. The remaining 2% will still be of value in AAA titles though...
https://github.com/bytedance/MVDream-threestudio
It should be fairly straightforward to adapt this repo (which is based on threestudio) to use SPAD instead of MVDream.
I.e. can these be assets for traditional game engines ?
Could a sort of photogrammetry like Meshroom or Reality capture do the trick ?