>Game disc only contains 1GB of data (In some regions it has even less data on disc) forcing you to download a 40+GB patch (at launch) and another 40GB of data packs in order to play the game.
https://www.doesitplay.org/game/Call%20Of%20Duty%3A%20Modern...
These aren't even new games that it is reasonable to expect to be patched. Re-releases like "Spyro Reignited Trilogy" require a download which is just a cost saving exercise.
If a day1 patch is required, then it can’t leak until that patch is available?
example: https://www.gamedeveloper.com/business/why-you-should-want-d... (Only linking this article for it’s referencing them as day one patches)
another example: https://en.wikipedia.org/wiki/Glossary_of_video_game_terms#d...
but that’s ok, the next console will likely have a re-re-release.
I assume that the game downloading ecosystem uses something that’s actually cost-effective. At AWS prices, it seems like it would be basically impossible to be a profitable publisher of multi-gigabyte games at any scale.
They often have some kind of proof-of-ownership (like a license ticket) required to download game data or updates, too.