Disconnecting the Playstation 5 from Internet installs DVD games faster
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So I suppose for the users affected their connection is slower than pulling off the disc.
>Game disc only contains 1GB of data (In some regions it has even less data on disc) forcing you to download a 40+GB patch (at launch) and another 40GB of data packs in order to play the game.
https://www.doesitplay.org/game/Call%20Of%20Duty%3A%20Modern...
These aren't even new games that it is reasonable to expect to be patched. Re-releases like "Spyro Reignited Trilogy" require a download which is just a cost saving exercise.
If a day1 patch is required, then it can’t leak until that patch is available?
example: https://www.gamedeveloper.com/business/why-you-should-want-d... (Only linking this article for it’s referencing them as day one patches)
another example: https://en.wikipedia.org/wiki/Glossary_of_video_game_terms#d...
but that’s ok, the next console will likely have a re-re-release.
I assume that the game downloading ecosystem uses something that’s actually cost-effective. At AWS prices, it seems like it would be basically impossible to be a profitable publisher of multi-gigabyte games at any scale.
They often have some kind of proof-of-ownership (like a license ticket) required to download game data or updates, too.
Unless they track literally every single DVD variant perfectly, which ain’t happening.
And that is ignoring that many disks are basically just a hardware license dongle, and don’t actually have a full playable version of the game.
If you need to lookup patches by pre-patched hash of the source file, you could, for example, precompute hashes and store them on the disc.
The ways to optimize/‘solve it’ all require degrees of rigor in information control and tracking that aren’t realistic given the market conditions and supply chains.
At least unless people stop being okay with paying for $40+ games that download 40G patches anyway. Which would require severe changes in trajectory of bandwidth availability, which isn’t likely.
You’re not reading my comment, or thinking about the game distribution problem.
MS can get benefit from reading all the files, verifying hashes, etc.
And in a typical OS update scenario, MS can trust that a files contents haven’t been updated since the hash was checked. Which reading from a DVD/BluRAY, scratches are a problem and it isn’t that simple.
Games typically don’t, especially those on a DVD or BluRAY. Because they are slow, and have terrible seek times.
So, like I pointed out - it doesn’t make sense to do the work you need to do in info theory to actually apply a delta patch in these scenarios.
Also, windows updates take forever - as you’ve probably noticed.
And preferably, if you’re just reading hashes off the disk, that none of the actual data on the disk is corrupted or doesn’t match the hashes.
And then, due to the reality of the way games are distributed, downloading 90%+ of the game anyway.
Or just download the full version, which is simpler and likely the same amount of bandwidth, and faster since you’re not having to read/check the slow disks for more than basic ‘is it this game’ checking.
But I will push back a little and say that a zsync-like differential update scheme would still be totally feasible. BD read speeds are going to be in the 100s of megabits per second, and the compute for the hash is free (ie. It’s I/O bound). You can parallelize and start downloading blocks before you’re done hashing every block on the disc. It seems likely to me that you’d still end up better off with this scheme if you have slower than gigabit download speeds (which is true for the vast majority of the US). Zsync is fairly coarse and flexible, and essentially looks like BitTorrent between two peers over HTTP if you squint. If you assume the download speed and network reliability is the bottleneck that outweighs things like disc I/O and compute, it essentially degrades gracefully to just downloading the entire update in the case that there are zero matching blocks.
Edit: I should mention that another key aspect of the setup is that there are a small number of printed disc revisions, and a small number of target download (most people will get the same game files for a given region). This means that a CDN cache will quickly find the hot blocks to serve, even without any precomputation of the diff between source and target.
So possible? Sure, almost anything is possible with enough work and tradeoffs. It just isn't economical or likely actually faster given current bandwidth constraints and how they're distributed.
Especially if you consider that if there is network play, they'll have to be up to date anyway or most games won't let them connect, so 'offline' play is going to be a relatively rare situation. So why optimize for it?
Not everybody is on the same network segment with the game provider. /s
Downloading GB for every game updates is just sick. But ... we have Teams.... /s
These days it makes no sense to actually copy anything off the disc when you'll have to redownload the entire (updated) build off Sony's servers.
These might be the last consoles that ever have disc support.
Xbox people have said quite openly that the releasing everything on PC is their game preservation strategy a few times.
If they can’t ban players and bots they won’t survive.
IMO the paranoid focus way too much on DRM.
Gaming is one of the cheapest hobbies one can have. A $70 AAA game costs less than one mediocre dinner out. And I don’t even personally buy any games at that full price, I try to buy games that cost less than a Starbucks run.
In my entire nearly 20 years gaming on Steam I’ve only spent something like $4,000 on PC gaming software. Steam tells me this in an account report. That’s less than the average American spends on their car in just one year - for a depreciating asset that is eventually worthless.
The percentage of games that have been “revoked” has been minimal. I am aware of some delisted games like a particular multiplayer-only tech demo-ish title that I enjoyed (Shattered Horizon).
My old Nintendo eShop games on previous consoles can’t be redownloaded but they can still be backed up and played and I’ve always received ample advanced notice.
To me, “own or die” is quite dramatic and would be overbearing on my hobby. I recognize that all these experiences are temporary. I can’t go back in time and play Skyrim like it’s the first time I played it. That experience has depreciated. If I go back and play a game like Red Steel it will be pointless because the game is better at representing a point in time in video game development rather than a game that is worth playing in 2024.
Don’t be surprised if the next consoles ditch discs entirely, but my advice to any gamer is to not let that line in the sand stop them from enjoying what they enjoy. Because this hobby is cheaper than basically anything else you can do in real life that is far more ephemeral.
Either in USA the cost of life is very strange, or you are making up numbers.
At 70$ per person in expensive western europe it would be a VERY VERY FANCY restaurant.
Also eating isn't a hobby.
You can buy a decent guitar for 500€ and use it for the next 50 years. Which can't be done with games you don't own since they disappear.
I went somewhere (slightly) fancy and it was slightly over $100 for 2 people with drinks. I live in an expensive area though (around Boston)
I think in cost per hour games are a great value if that 70$ game holds your attention for 20+ hours. I suspect 500 Euro gets a pretty great guitar.
I guess you spend money where it’s important too you.
I don't normally eat by myself and would be paying for my wife to join me, and therefore it's the cost of two meals.
To me a fancy/good/special meal out is something that only a culinary school-trained chef with access to the restaurant supply chain can actually pull off.
I’m also thinking you didn’t include tax and 20% tip. “With drinks” implies at least two drinks per person? Or are we rationing, one per customer here? Do you tell your date they can’t order another glass of wine or can’t touch the cocktail menu, American light lagers only?
$50 a person with two drinks including tax and tip is like an evening at a chain restaurant like Texas Roadhouse or the Cheesecake Factory. Maybe not even that, you might even have to step down to Olive Garden.
Eating isn’t a hobby but eating out with service sure is.
No matter, this is all pedantry on your part. I already showed you that my ~$250/year gaming budget is relatively modest, and that’s coming from someone who doesn’t ever stop myself from buying a game I’m interested in.
If you have a single Netflix no-ads Ultra HD account you’re spending about the same cost on content you don’t get to keep the moment you shut the subscription off.
Hell, Amazon Prime charges $140 a year for basically nothing and 200 million people eat that shit up for breakfast.
And that's where you lose me. I have games from my childhood I still play. Some of those games are worth many times more than what I paid for them back then.
Video games are art, not a consumable you can charge by the hour for.
What I am saying is that, in practice, my digital game library hasn’t worked that way. Even the most egregious shutdowns (ahem…Nintendo) have left me with a way to save my purchases.
And even if I’m screwed over, I’ll still not feeling very screwed over versus the amount I paid and the enjoyment I got. Or even if I’m really screwed there’s probably a trivially easy workaround like emulation.
I think they are talking about modern games that do not have an endless shelf life like older ones can. With always-on DRM (like the game mentioned in the article), or games tied to an online service (where servers inevitably shut down like GameSpy or Destiny), or older games purchased on a market that closes (like WiiU shop or M$ book shop recently), you effectively lose access to the game forever.
Of course there are exceptions like Battlefront 2 where patches update ancient games or emulators that allow playing older games, but this isn't the norm for PC games.
Now I consider physical games to be a non-paying tenant in my limited real estate.
You seem to imply here that "disk=buy", but that's not even remotely true anymore. I don't know anything about this game, but it seems like this is yet another one that doesn't work offline [1]. So having the disk still doesn't mean you own it.
There are still games where disk=own of course, but using that as your metric of ownership would be incorrect.
1: https://old.reddit.com/r/granturismo/comments/110chtg/can_i_...
Does anyone suspect Sony of knowing how to make online services?
it's a pretty old story at this point but you can start from here?
Like IE6, or Microsoft bullying and corruption.
HP conning users with their printers.
Apple iphone home button scandal.
It just means bad actors can abuse clients again and again, and with a little PR and some time passing, they can get billions in without consequences.
When I lived in Malmö my ISP DNS would result in Akamai CDN content being served from Stockholm rather than Copenhagen which was a lot closer and faster.
When I switched to 1.1.1.1 this problem went away
Does DNS care about geolocation?
It measures distance in b/s dose it not?
It's a mess.
Or they have a vested interest in keeping customers hitting specific locations which may be suboptimal for the end user.
Around here some rather have you stay in their preferred AS as much a possible and stick to DCs in Paris than Frankfurt (to direct peering?), even though FRA is a stone throw away. This conveniently disappears when using ISP-independent DNS (at the cost of sometimes, some regional-specific content not being primed in the CDN, which I think is why sometimes downloads start slow then shoot way up).
e.g tested quickly today with mtr:
- Home to Akamai PAR1 = 8 hops:
1-5: ISP, 5 hops
6-7: Zayo, 2 hops
8: Akamai intx-par1
best: 22, worst: 80, stdev: 10
- Home to Akamai FRA1 = 4 hops: 1-2: ISP, 2 hops
3: Akamai intx-fra1
best: 27, worst: 51, stdev: 4
Yet my ISP DNS consistently throws me towards PAR1. In practice this results in general jitter and reduced throughput (ranging from two-thirds to one third; e.g Xbox game downloads never go above 200Mb/s on par1 but shoot up to 600Mb/s on fra1).If google would work, I could find the old forum threads about the problem. But not any more.
Oh I probably should have mentioned. The problem seems to have been global. Not any particular ISP.
First thing we do is pop the hidden browser on the console (if it's a PS5, where they decided to "remove" the browser) and run a speed test and it'll pull full rated speed of whatever service we throw at the user.
I can pull full wire speed from North America to Cape Town on a Playstation but god forbid you try to download from PSN in the same country. Doesn't matter what DNS we've used - be it our internal, Quad9, etc.
Is there some spyware involved? Is this just incompetence? Is there another reason for this design?
I guess it must be a cost thing.
USB3.0 can theoretically do a 25GB blue ray in 50 seconds, 3.1 is half that, and 3.2 half again.
Ah, but if Sony uses the disc drive to install the game then they might have to pay royalties to whichever soul-sucking, rent-seeking company owns the rights to the blu-ray format, whoever they are.
People have already forgotten the Blu Ray vs HDDVD format roles huh...
https://en.wikipedia.org/wiki/Microsoft_Bob
I'm sorry, this was too good an opportunity to pass up.
The ps5 uses bluray
CPR - Completely Personal Rant: ALL modern AAA games are 80% garbage. Yeah! Downvote my however you want. I don't care how much time you spend on optimizing those engines or making those assets. I *hate* the "progress" of modern graphics programming.
A tiny few of them still justify their size. Witcher 3 and Elden Ring come to mind.
Other than that, "more is better" seems to be a disease.
They're not as good as movies and they're way longer too. It's like these game producers really wanted to be movie producers.
Mass Effect is a perfect example. I recently played through ME1/2/3 on the PS4 remake and am now playing through ME: Andromeda, so I've gotten to experience all that evolution in a few months.
ME2 was probably the sweet spot, the further you get into the series the more it becomes about the wow factor rather than the gameplay and the characters.
But indeed it would be nice if the console asked first.
Maybe not.. Do you have market research to back up your claims?
I would guess that your experience is less true than you think, additionally it's not just your supposed internet speed at play here, it's of course disk speed of your machine, disk speed of their machine, every hop you need to hit to get to their CDN; and then you should pray they use a CDN, those are expensive and there's no financial incentive for Sony for you to have a fast download. :)
Beware the ignorance of thinking that your internet connection to your ISP is the only thing that matters regarding internet access.
https://www.psx-place.com/threads/update-2-thefl0w-discloses...
https://gigazine.net/gsc_news/en/20240205-18-year-old-vulner...