Nah, you hate bad TAA. DLSS is TAA too and it's actually great, DLAA is real nice, or the cool kids are doing some DLSS+DSR thing (bigger intermediate space?). Halo infinite is the poster child for fucked-up TAA, same for RDR2, you know what works better than anything else? DLAA lol. It provides a minimum floor.
Games are just going to use temporal accumulation now. There is too much signal to be gained from re-using past samples. It makes things way cheaper and opens the door to extrapolation and non-uniform sampling etc. It's the least bad of all the options, and DLSS actually is quite good at weighting samples pretty reasonably. DLSS 2.5, 3.0, 3.5 and upwards are actually significantly better and that can be injected back into (non-anticheat) games and the bar will likely continue to be raised. It is a signal processing technique that recovers a lot of signal with very low "noise factor".
https://en.wikipedia.org/wiki/Noise_figure