Hubs is/was a private 3D world for conference and teaching, it's essentially metaverse: https://techcrunch.com/2022/11/29/for-20-a-month-you-can-hos...
But I've never seen anyone actually use it. Good on Mozilla for making the hard decisions.
Hubs is/was a private 3D world for conference and teaching, it's essentially metaverse: https://techcrunch.com/2022/11/29/for-20-a-month-you-can-hos...
But I've never seen anyone actually use it. Good on Mozilla for making the hard decisions.
I think it was a weird tangent for Mozilla, but the product itself is not bad at the core. Probably some more specialised org will take over management of it like what happened to Mozilla's other abandoned products.
It's a hugely useful tool if you're working with messy Excel-scale data, i.e., most biologists or social scientists.
If you're looking for something desktop based, by the way, I work on such a thing.
Fair enough, good point.
> If you're looking for something desktop based, by the way, I work on such a thing.
Oh I've tried several. Spatial (which is now more general metaverse and less businessy, sadly), Arthur. Immersed. And now we're using MS Mesh. Mesh kinda sucks (it works, but you can't do anything and even the meeting host has no control over the instancing). But it's free with O365.
Mesh is basically a rebadged AltSpaceVR by the way, but with most of the features removed, curiously.
I'm kinda curious which one you're working on though :) I know there's more than the above but I haven't tried them. The biggest problem of all of them though is the usecase. The why. Even though Mesh is free now, I have a really hard time justifying why to actually deploy it.
The whole convention thing is not really worth it IMO, and not many sites bother with WebXR anymore. Personally I'm a huge VR enthusiast and just hanging out is a perfectly good reason for me but I have bosses that are a lot more critical :)
I'm on Overte, an open source fork of the dead commercial High Fidelity.
We don't have WebXR right now, but we could grab that functionality off another fork quite easily. The main reason we didn't is that we're desktop VR focused and that the readily available code is slow and buggy. But we do have a pathway there should there be enough interest.
> The biggest problem of all of them though is the usecase. The why. Even though Mesh is free now, I have a really hard time justifying why to actually deploy it.
Our deployment process is extremely simple. Both the client and server can be compiled trivially, there's no complex dependencies.
Our usecase is doing whatever you want. Unlike most everyone else we've got a distributed model where we don't control what you do with it. It's a bit like a 3D webserver in principle.
The software is very suitable for massive environments though.