Apple Vision Pro users return headsets, say they cause extreme headaches
nypost.com
nypost.com
[1] https://jessicaotis.com/academia/never-use-white-text-on-a-b...
Reminds me when ergonomics was a huge topic. Then everyone got laptops, smartphones and tablets, and we barely hear about it anymore. Gets in the way of profits
$3,500+ for the first version of Apple's mixed reality distortion headset was only for either the Apple fanatics and techies willing to try it out with very little users or Vision-specific apps available.
Probably made sense for companies to purchase it to build or port their app to the Vision-based products, but for consumers at this time, never made any sense unless you can stomach losing $3K+ on tech that is planned to be obsolete very quickly and is especially the first version of Apple's product line.
Would make more sense to jump in once there is a cheaper Apple Vision-based product that is accessible and cheaper than 'Vision Pro'. Probably without the 'Pro'.
Even new glasses can cause headaches.
The biggest thing is that your eyes will naturally "strengthen" to make up for loss of acuity with an old prescription and a new prescription will correct that immediately and thus you end up with a mismatch that takes awhile to settle.
I need to look more into tweaking the eye width on the device.
Lots of other examples/posts on this today:
https://news.ycombinator.com/item?id=39384158
How exactly is this article clickbait?
Unless you believe that the Verge article [0] is also click-bait since their sources are also social media posts as well. People have been complaining about motion-sickness on social media sites for years.
Sounds like this is a weak reason to flag this post.
[0] https://www.theverge.com/2024/2/14/24072792/apple-vision-pro...
No physical headaches, and the UI and build quality is just amazing. However, it just feels like a devkit atm.
Imagine buying an iPhone today for $1000+ and the Appstore is empty. Wouldn't be very successful either.
But as a consumer, I absolutely do not have time to fully test/sit with this device in enough contexts to find my issues with it. Could be a month before I can finally get to it, or the software finally reaches a point that it reveals the flaws and my mini mortgage just turned into a paperweight
Also returns don't apply to hygiene senzitive products that are worn on the body, products tailor made or made to order, so those Zeiss lenses tailored to your diopters or the facial interface sized to your face plus the hygiene angle where the strap and facial interface on the used items will be full of sweat and oils, might legally disqualify you from a refund.
I'm sure Apple has taken steps to account for large numbers of returns and have a program to refurbish and resell them back on the market, but based on these limitations they're not mandated to accept them by law.
However, if the product is defective you have 2 years to return it regardless of where you bought it.
I'm not 100% sure how the purchase process works, but from what I've heard they tell you to scan your head using the iPhone's depth camera thingy to get the headset properly fitted for you. I think they're just selecting presets for generic parts, but if they do any kind of customisation for you as part of the process, you may not be able to force them to accept your return.
What risk? Wouldn't it increase the likelihood of a purchase to begin with?
To answer your question - a worldwide launch outside USA is yet to be done.
You may want to be more specific about what countries in particular. Many other countries allow returns, even for software, past 14 days. The USA is actually one of the worst first-world countries for consumer rights and returns.