The reasons people are sending back their Apple Vision Pro headsets
techradar.com
techradar.com
But for a technologist, it is definitely an amazing piece of tech, and having used all of them the thing that sticks out the most is how unremarkable it is in terms of features (it does, quite literally, just do things I have seen in the other ones), but with a level of polish and fit that truly is transformative, much in the same way of other products that Apple has put out.
I really expected Apple's headset to do better. I never thought they would ship a headset with an image that's so soft around the corners. I expected some kind of reverse OIS magic that would allow you to actually look around and see a sharp image, edge to edge.
I do not want to re-learn how to look.
Just out of curiosity, are you speaking from direct experience with a headset or based on reviews/photos?
The Vision Pro is the best headset I've ever used, but it's still bad. I suspect one reason they went with a relatively narrow FOV is to minimize the out of focus area. So the narrow FOV minimizes/masks the problem but it's really just as evident in the Vision Pro as it is in any other headset. Unless you train yourself to "look with your head" it's just not possible to use for an extended period of time.
You can try it yourself. There is a cone of focus that extends about 30º off center axis. Within that cone things are sharp. Things then degrade pretty rapidly.
I actually don't understand why this isn't mentioned in more reviews. It's the #1 thing I care about. I'd much rather have a low resolution image thiat's tack sharp across the frame than high resolution screens paird with optics that produce soft corners.
I bought it intending to return it, I use it every day. literally have dreams about operating in 3d space now (whether that's good or bad I don't know).
What’s your use case? I’d imagine the macOS display extending is wildly cool.
So at the apartment/vacation home I can have a desk set up as compelling through using my macbook with it. then I have a bunch of apps up in 3d space around it (teams, outlook, photos, safar/spotify, safari/tradingview). I sit on top of Haleakala in full immersion while I work now.
as I walk around the house I have different windows open, for intance at my kitchen table I have twitter and another safari browser for hackernews/googlenews.
I've also found a fun use for it is to demo it for different friends/friend groups, so I have a little demo I run them through for it taking spatial photos/videos, viewing panoramic photos, viewing spatial photos, then I show them other apps based on what I know about them, NBA app, apple tv + immersive videos, and show them fun configurations for having so many apps open.
also around the house it has mostly replaced my doom-scrolling on my phone. my eyes are getting older so cruising around stuff on my phone is getting harder/blurrier.
I mostly look at it as a replacement for my phone at home and a complimentary piece to my macbook.
still really lacking overall in apps so doing more than I would like in Safari. I really also wish there were more apps to take advantage of 3d space. like imagine health/strava where you can scroll through the run and and it has a 3d map to show you where you went, and charts of a 3d plane with all of your health metrics that you can tab through and move through/select with your fingers.
there's a lot of potential here imo.
I do not wear glasses in this device, I just use windows that are often the size of my walls in the VR space.
they offer lenses in store by Zeiss I believe, I do not know the details, glasses most likely won't fit with this device.
I don't remember exactly where I read it but I'm 100% sure I read it in one of the earliest reviews. The reviewer must have been wrong and I can't find who it is now. I looked up some of the reviews, but maybe they've retconned their review. I don't know.
Good thing is that it shouldn't be a problem for us with astigmatism. Bad thing is I still couldn't possibly afford a Vision Pro :)
I completely understand why people have returned them.
What makes AVP a beta product?
Also, I’d wager the people buying this can mostly Certainly afford it, given how expensive it is. For those people the money is meh, or justified (business expense, app platform). For others who are Maybe affording it, returns seem like an easy failsafe if it doesn’t meet expectations.
Especially with AR devices. Microsoft's original HoloLens had very limited adoption. Now they have HoloLens 2 out. Adoption is still fairly limited, but gaining traction after the upgrade.
It seems to me that 8k per eye would be plenty, and even 4k per eye is perfectly adequate for many things.
I guess at this point you may as well ride it out if the money doesn't matter that much to you.
Can't wait to see the first hands-on reviews, once it ships. 1000$ would be still a to steep price to pay, but maybe the reviews will change my mind.
I tried out their Immersed app with the Quest 3.
- experience is great, I can have way more screen real estate and my M2 hardly notices
- pixels is the main hurdle, we glance at parts of the screen normally, but with fewer pixels at the periferal, text in that area is blurry in the quest 3
1. No adjustment points, 3d face scan before shipping, reduce components, VR will be personal devices, not shared
2. Built explicitly for virtual desktop usage, uniform pixel density, not for gaming
3. Battery and compute in side pack rather than on device
If you think this is a small device, check out the https://www.bigscreenvr.com/
I bought the original watch with that plan in mind (try it out, get an idea of what it might be like, then return it and buy v3).
In the watch case I knew after two days I wasn't going to return it. But for the VP, that seems unlikely (and that even though I used to work in AR).
I really enjoy my psvr2, but I'm never going to have that headset on for more than an hour a day every few days. I thought the Quest was a complete game changer for the first month, then put it away never to be used again.
It looks like both Apple and Meta have moved the needle on the overall experience, but it seems that there is still a long way to go to get VR to the, perhaps impossible, point where it becomes as ubiquitous as mobile phones. VR remains a non-essential novelty and likely might forever remain such.
The price is not low enough that I wouldn't rather just buy new.
[0]: https://news.ycombinator.com/item?id=39384158 [1]: https://news.ycombinator.com/item?id=39374847 [2]: https://news.ycombinator.com/item?id=39380556
no? well i bet its dead pixels or something...