I would say given how loved factorio is a reasonable position is to assume they’re not all entire idiots that can’t distinguish between fun and tedium and give it a try!
To compare:
* Satisfactory: the lowest stress, best guided, the prettiest and the easiest to analyse. A lot of the challenge involves figuring out how to best use 3D space. 1.0 is coming this year.
* Factorio: Biters provide a base level of threat making your factory breaking a potential problem. But you can switch it off. Much more complex tech tree and routing. But building railways is pretty tedious compared to Satisfactory (which is a pity when they're essential.)
* Oxygen Not Included: Everything you try to do has side effects. The game physics matters _a lot_. Mess up and everything dies. Easily the most stressful of the three. Has the shallowest tech tree of the lot, too.
All are good, although I cannot recommend Oxygen Not Included if you want to relax while playing.
(They’re handy for the stations where you’re loading the train, though.)
ONI is a thermodynamics simulator disguised as a colony simulator.
* Mindustry: Free casual episodic tower defense factory sim. Level based instead of infinite build, levels take about an hour.
* Dyson Sphere Program: Build factories that span start systems. Best looking game of the bunch, imho. Go from punching trees to a Kardashev type II/III civilization.
If you're into Factorio or Satisfactory, I highly recommend checking out Dyson Sphere Program.
I've never really understood why FPS games are considered 'dumb'. All video games leverage our innate capacities of entertainment to fix our attention on unreal worlds, often to distraction, even addiction. Given that, it's difficult to transpose ideas of high and low brow onto the medium. The whole enterprise is dumb by design.
It's fun for some.