Factorio, Satisfactory and Oxygen Not Included (very different games) all have this thing of building something while it's running, debugging and expanding it, and give you fairly meaningful rewards in terms of new challenges and removing tedium.
To compare:
* Satisfactory: the lowest stress, best guided, the prettiest and the easiest to analyse. A lot of the challenge involves figuring out how to best use 3D space. 1.0 is coming this year.
* Factorio: Biters provide a base level of threat making your factory breaking a potential problem. But you can switch it off. Much more complex tech tree and routing. But building railways is pretty tedious compared to Satisfactory (which is a pity when they're essential.)
* Oxygen Not Included: Everything you try to do has side effects. The game physics matters _a lot_. Mess up and everything dies. Easily the most stressful of the three. Has the shallowest tech tree of the lot, too.
All are good, although I cannot recommend Oxygen Not Included if you want to relax while playing.