The fact that there is an Apple-specific L/R audio balance bug, which now seemingly everyone suffers from, is complete news to me. Sometimes I feel like I am living in a different reality…
The fact that there is an Apple-specific L/R audio balance bug, which now seemingly everyone suffers from, is complete news to me. Sometimes I feel like I am living in a different reality…
Other people have reported it too, so it's not just a one-off defect. I know electrical engineering is hard, but it's a really annoying problem to exist on a super expensive laptop.
Though I can't remember if it was my old Intel Mac, or one if the newer M1s. I haven't used the wired headphones lately.
I'll see if I can find them and report back here.
https://encrypted-tbn1.gstatic.com/shopping?q=tbn:ANd9GcSyVF...
https://www.apple.com/shop/product/MK122LL/A/power-adapter-e...
Edit: https://a.co/d/6yvKXPW
e. oh grounded short adapters. I wouldn't go for that due to the wall wort issue. I usually swapped out my apple bricks to grounded tails because it was usually easier to work into whateve ad-hoc power I encountered.
Basically, there are lots of weird race conditions and oddities in how they deal with communicating and syncing volume between the system and the bluetooth device.
This can manifest in your system volume saying one thing and your bluetooth device outputting at a different volume when you first connect, and then you do one volume adjustment and the bluetooth device will "snap" to that volume.
Another way is what the twitter post is about, where when you ramp the volume up or down, with at least some devices this appears to be done per speaker (so per ear), and they can get out of sync. Imagine if the increaseOrDecreaseVolumeBy(speaker: id, amount: int) function was blocking and didn't queue requests. If one speaker takes longer to adjust than another one (wireless communication being what it is), the slower one will drop requests on the ground and get out of sync with the faster one.
Don’t think it ever happened in DAW though, only when playing audio from OS.
For 1-2 years in the mid-2010s, my audio balance on my work MBP would routinely drift every month or so, and none of my coworkers or Mac-using friends, nor anyone on the tech forums I frequented had experienced such a thing. Just a few random posts on Google with no solution.
Then, it simply stopped happening. Haven't thought about it in years until I read this tweet. Fascinating!
The flip side is that I get the crackling extremely frequently.
I used to produce a lot of music on my MacBook about 7 years ago and remember having the same thing (probably when I used to be just working on headphones straight in). I used to think one of the drivers was blown, only to (eventually, after some frustration) find that the audio was panned hard left (or right?) systemwide from the settings, and could be fixed with a single click. Never knew it was such a widely-known bug…
> .. which now seemingly everyone suffers from ...
Was this claimed somewhere? Either way, it's clearly not true. You're not affected by a bug that lots of others are (myself included!), so consider yourself lucky.