The interfaces you are talking about require years of training, study and passing multiple tests to demonstrate proficiency. In software UX we are talking about discoverability and approachability for the untrained operator.
Similarly, sliders and levers help you see which ones are maxed out and which ones are set at a rough 50% or similar.
That may not be explicitly trained, but it's heavily trained becasue they must get that right to pass the tests. If they misunderstand at first, they won't for long. Also, the user is highly motivated - they don't want to crash the plane.
Consumers are often looking at UIs for the first time, and are highly motivated to go back to their feed and see what they missed.
OP is entirely correct that the UI field could learn a great deal from those standards.