Could you expand on this? How is that Apple's doing/fault?
Could you expand on this? How is that Apple's doing/fault?
* Meeting with top developers and encouraging them to move from a "buy once" scheme to a subscription-based model
* Using push notifications to advertise their own services, then eventually removing the App Store rule preventing third parties from doing the same
* Creating the in-app purchasing system but not adequately regulating its usage, creating the microtransaction fueled mobile game market
I’ve been burned too many times by a great app that I have invested time into, only for it to be non-function years down the line after an OS update or a switch to another platform.
This is mostly an issue with knowledge management type software. I’ve moved everything I can to Obsidian, since the off-ramp is just clear text, and still subscribe to it to help incentivize ongoing development.