So I suspect the front display was a compromise, between buildability, and not staring people out by accident.
Apple could make stylized eyes look good if they wanted, I’m sure they have some Pixar connections too if they really wanted to bring on experts.
There is a wider societal statement packed in there, but that's for later. I would point out that memoji looks equally as cheap. However, there are slightly more rich people who choose/chose to use memojis
Besides that, it’s an apples and oranges comparison. Avatars in VR are full-body (ish) and are meant as your primary method of viewing and probably interacting with others in a Vr space.
Memojis are just little faces you can put in your text message conversations.
The fact that people are making this comparison shows how little effort went into the visual design of metas avatars.
You are looking at potential videos to watch on $subject. There are two videos you can see, one with a thumbnail of avatar/memoji/emoji, the other with a real person. Which one are _most_ people going to clock on (hint we can test this by analysing youtube)
The point I am making is that avatar/memojis look cheap, not because of how they are created, but because of ease of creation/lack of differentiation.
3d humanoid models (avatars) can look like anything. Some look cheap, some don’t. Look at the sheer variety of avatars on vrchat.
VRchat has technical limitations that prevent avatars from looking straight out of a AAA game, but the sheer variety of the avatars and how they’re made and how they’re designed (maya, blender, with shaders, with props, etc) makes VRChat feel more alive and engaging than metas offering.
Any project that has billions of dollars of funding should be able to make good looking avatars that lend a distinct style. Hell, video games do it yearly on several million dollar budgets.
Sorry, but you’ve convinced me that you don’t know what you’re talking about.
Memoji looks cartoonish. Cartoonish is unpalatable in professional contexts. There's a reason people don't like comic sans.
That’s fine, but to hit the massive appeal that meta wants for its metaverse, they cant do that and scale.
Also like who wants to go to the metaverse to get on a zoom call?
Zoom is enough for professionals and their meetings.
If you believe I'm not alone, then by default you're alienating all of us if that is our only choice. The question then is whether my repulsion to being a memoji is greater than someone's repulsion to being an uncanny valley avatar.
I think the latter can be iteratively improved until people no longer find it uncanny—indeed I'd argue the latest research pieces from Meta AI that have been posted here on HN do seem to point that way
I don't think cartoon avatars can be improved to become palatable enough to those who dislike them
No matter how you trying to make it look "natural", it just can't, there are countless edge cases out there, it will never be "natural looking". For example, what if it shows others that you're staring something straight ahead but when "in fact" you're looking at a giant window playing a movie? Isn't that a bit awkward?
Not to mention, the devices makes you constantly look like that you about to nick something. It's just look so funny.
I dunno, sometimes people stare and think about stuff. I try not to reflexively grab a gadget in such times. But it does remind me of this:
If anything, I’m associating cartoon avatars with Meta, I see more of them on fb and Instagram.
Nobody from my friends who happens to own an iPhone uses memoji avatars - they either prefer plain "old" pictures in their avatars or no avatars at all. Maybe not everyone wants to look like a cartoon character - I wouldn't be surprised if this could be perceived as childish behavior on levels of using anime avatars.
having a memeoji avatar indicates you're a tech person like having an anime avatar indicates you like anime
(opinions from a twitter perspective, may not reflect real life)
I think i would prefer neither, and they just 'turned the camera off'.