Vision Pro Teardown – Why those fake eyes look so weird
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If anything, I’m associating cartoon avatars with Meta, I see more of them on fb and Instagram.
Nobody from my friends who happens to own an iPhone uses memoji avatars - they either prefer plain "old" pictures in their avatars or no avatars at all. Maybe not everyone wants to look like a cartoon character - I wouldn't be surprised if this could be perceived as childish behavior on levels of using anime avatars.
having a memeoji avatar indicates you're a tech person like having an anime avatar indicates you like anime
(opinions from a twitter perspective, may not reflect real life)
No matter how you trying to make it look "natural", it just can't, there are countless edge cases out there, it will never be "natural looking". For example, what if it shows others that you're staring something straight ahead but when "in fact" you're looking at a giant window playing a movie? Isn't that a bit awkward?
Not to mention, the devices makes you constantly look like that you about to nick something. It's just look so funny.
I dunno, sometimes people stare and think about stuff. I try not to reflexively grab a gadget in such times. But it does remind me of this:
So I suspect the front display was a compromise, between buildability, and not staring people out by accident.
Apple could make stylized eyes look good if they wanted, I’m sure they have some Pixar connections too if they really wanted to bring on experts.
There is a wider societal statement packed in there, but that's for later. I would point out that memoji looks equally as cheap. However, there are slightly more rich people who choose/chose to use memojis
Besides that, it’s an apples and oranges comparison. Avatars in VR are full-body (ish) and are meant as your primary method of viewing and probably interacting with others in a Vr space.
Memojis are just little faces you can put in your text message conversations.
The fact that people are making this comparison shows how little effort went into the visual design of metas avatars.
You are looking at potential videos to watch on $subject. There are two videos you can see, one with a thumbnail of avatar/memoji/emoji, the other with a real person. Which one are _most_ people going to clock on (hint we can test this by analysing youtube)
The point I am making is that avatar/memojis look cheap, not because of how they are created, but because of ease of creation/lack of differentiation.
3d humanoid models (avatars) can look like anything. Some look cheap, some don’t. Look at the sheer variety of avatars on vrchat.
VRchat has technical limitations that prevent avatars from looking straight out of a AAA game, but the sheer variety of the avatars and how they’re made and how they’re designed (maya, blender, with shaders, with props, etc) makes VRChat feel more alive and engaging than metas offering.
Any project that has billions of dollars of funding should be able to make good looking avatars that lend a distinct style. Hell, video games do it yearly on several million dollar budgets.
Sorry, but you’ve convinced me that you don’t know what you’re talking about.
Memoji looks cartoonish. Cartoonish is unpalatable in professional contexts. There's a reason people don't like comic sans.
That’s fine, but to hit the massive appeal that meta wants for its metaverse, they cant do that and scale.
Also like who wants to go to the metaverse to get on a zoom call?
Zoom is enough for professionals and their meetings.
If you believe I'm not alone, then by default you're alienating all of us if that is our only choice. The question then is whether my repulsion to being a memoji is greater than someone's repulsion to being an uncanny valley avatar.
I think the latter can be iteratively improved until people no longer find it uncanny—indeed I'd argue the latest research pieces from Meta AI that have been posted here on HN do seem to point that way
I don't think cartoon avatars can be improved to become palatable enough to those who dislike them
I think i would prefer neither, and they just 'turned the camera off'.
In reality, my wife can hardly see my eyes on mine, so I don't know what function they're supposed to serve to the customer. But it makes the picture of the device you see front and center on apple.com right now more of an exaggeration (or unrealistically and perfectly staged) than an outright fabrication.
I suspect they'll drop it in the next generation. It was just for the initial rollout and marketing until people get used to what it looks like (black or colorful swirls) in real life.
Can you see each other’s eyes when you are each wearing them? Or does it AR wipe out the device and replace your heads with Animojis?
What?
You're right about cooling. It would go from something you can pocket to something that has to be clipped on a belt like the Magic Leap.
A "Vision Air" that exchanges the glass and most of the metal structure for plastic, and maybe ditches the underwhelming front display, but integrates the battery like the Quests would be a pretty good trade IMO.
If I’m having a serious conversation with someone, I’d expect them to take the headset off, just like I’d expect them to put their phone down, or look away from their laptop.
With all the negative press they’ve gotten for it, I assume they will put a significant amount of energy into improving the quality of the eye sight for version 2.
The consensus has changed a lot in the meantime, or at least you'll find your group that doesn't care about any of that.
It's just so much more complex that having someone remove whatever they're wearing feels like an anachronism. It can still be a nice gesture, but as it becomes devoid of meaning it's also to me signaling that we don't trust the other person to understand they have our attention (through eye contact, actual conversation etc) if we don't overdo it.
i share your feeling and remove earbuds. but it’s starting to feel like taking your hat off — purely symbolic gesture.
If people start wearing this thing to go grocery shopping, you'll probably get similar reaction. If people are obviously in the middle of doing something and you walk up to ask them a question, I'd expect that would be less of an issue.
Gargoyle is also apt.
For those who don't know, this is a Snow Crash reference. Quoting Wikipedia: "Stephenson also describes a subculture of people choosing to remain continuously connected to the Metaverse by wearing portable terminals, goggles and other equipment; they are nicknamed "gargoyles" [...]"
perfect Apple products for the perfect individuals narcissism.
You would need to propagate signals from all the sensors back and forth which adds some overall weight in copper, and perhaps latency for more encoding and decoding. Could be worth it, we’ll see in v2.
You can't just take the absurd number of traces off a PCB and shove them into a wire without hitting issues like voltage drop, crosstalk, interference, or having a cable as thick as your finger.
But the increase in latency in transmitting 10k+ of video data from the displays to the puck and back was enough to make the user more nauseous. I suspect because they wouldn't be able to process the data in time for the next frame.
Apple could theoretically directly connect between their compute puck and their headset.
So you need 10x the network bandwidth at the same power levels.
Although, I have been using it with my MacBook Pro as a remote client, to great effect.
Anyways, this is going to be indispensable on the plane and for frequent fliers. Having a full 20 foot cinema experience? Being able to quickly pause and interact with an attendant or the person next to you without taking it off? Killer.
Pinchers!
I'm only teasing honestly.
It is kind of similar to how you don’t need to look at your keyboard or mouse buttons to interact with things on your screen.
Honestly, I just see something like a headset just making my experience a bit more personal, which isn't a bad thing.
I see the point of portability. I also wonder how much people actually care about being entertained in airplanes. You put it as your 3rd bullet point after "not being tethered", does it mean you're spending a crazy amount of time in your life inside planes ? Or is such a soul crushing experience that it easily warrants 3500$ of investment to improve ?
And as a follow up question, did you buy a Quest2/3 under the same premise, and will replace your current setup with the AVP as an upgrade ?
As someone who flies a few times a year, I do find it kind of soul-crushing, because of the physical discomfort of being crammed into a small space for 6 hours straight.
But I suspect a headset would just make this worse; the otherwise-mild physical discomfort of wearing it would compound with the plane’s discomfort. Also, I’d be worried about disturbing adjacent passengers. And my backpack has little enough space already without a giant headset inside.
…And yet I did buy a Vision Pro, for mostly unrelated reasons. (Hasn’t arrived yet.) So I’m looking forward to at least giving the airplane AR experience a try, for the novelty if nothing else.
It's worth noting that the xreal air has a form factor of sunglasses instead of a VR headset, so it's much later on my face so maybe that was a factor.
Ming Chi Kuo first reported details of the product as shipped at the end of 2021.
> Kuo's prediction that the headset will be a standalone device goes against a report by The Information from September claiming that it will need to wirelessly communicate with an an iPhone, an iPad or a computer to handle most of its computing.
https://www.engadget.com/apples-mixed-reality-headset-standa...
You would need to stream all the sensor data in one direction while also streaming two 4k display streams in the other direction.
Working backward: frame needs to be received by headset in time to refresh, which means it needs to be sent by host device in time to make its way through the headset wireless phy and be decoded.
And working forward: headset needs to encode sensor values, send across wireless, be decoded on host, before frame can start to be generated.
Which leaves the time in-between those for actually doing all the processing and frame generation.
Ditching the wireless phy and low-level steps seems like an easy trade-off for more processing time.
Wouldn't that add more latency due to the extra encoding/decoding step?
So I agree now that the delay is in milliseconds which can push perception into nausea. I hadn't considered the pixel density. Of course they could use something faster than USB4, but it wouldn't be easy to go below 1 ms I guess.
Also comes in a silicone sport option for those times when you need to do spatial computing while trail-running.
For example, wondering about the characterisation of it with processing in the battery appliance. It would be “an expensive portable device with a dumb headset screen”. Could someone else sell a different headset for the device? Could they sell a Linux machine that is good enough to power the headset? Might people just want one or the other, and bitch about the cost of an ARM based mobile PC that burns up your bag because it has no free-flow air?
Might be Apple releases pricy larger batteries. Or some cable that allows you to hot-swap them. I see there is a cable where you can plug the headset into your Mac for development.
They hopefully considered the multi-year evolution of it, not just this year’s version.
my guess is to minimize latency.
None of the arguments against putting the processor in the battery make any sense. It adds latency? No it doesn't, if designed correctly, and I guarantee you can fit the correct design in the budget for $3500. You can't cool it from inside a pocket? The wire is sticking out already, you could add a short air intake to it. It would be too big? I guarantee that size is easier to carry in the battery than on your literal face!
The only thing that makes sense to me is the battery was supposed to be internal and the external battery was a last minute compromise for comfort. Unfortunately I suspect that Apple will go the direction of moving the battery back in for v2 rather than moving processing out.
They’re not trying to force a new connector on anyone - they don’t even sell anything that uses it that part.
It’s the way one proprietary part talks to another proprietary part.
If you want to charge the system through USB-C, it has a port for that on the battery pack.
That link is for sending it back to Apple for warranty service.
My point was that as far as I can tell, they aren’t expecting you to swap battery packs or change anything that uses that cable.
They don’t sell extra batteries so it’s not like they’re trying to upsell on a proprietary connector.
Anyway, I do agree that it would be better if it used a regular USB connection — and better still if it didn’t need an external battery pack at all.
Isn't this exactly what people are complaining about though? Yes, you can design this to not be consumer replaceable, but would it be that much more effort to just use a more standard connector instead?
Plain old USB-C cables are simply not suited for this kind of device. That’s why USB-C is only used to charge the battery. Hopefully you’re not too blinded by political agendas to see the engineering that went into this.
However, given that this is a device you use while standing and walking about, it would be dangerous to have it suddenly turn into a high tech blindfold just because you snagged the cable on something.
https://www.usb.org/sites/default/files/documents/usb_type-c...
It not only holds the cord safely, it rotates into an orientation guiding it the right direction for the cord.
It would be better to have no cord, but the design is worth a close look.
most of the big YT "review" accounts are just giving you a list of reasons to buy {product}.
I know it seems compelling to just brush off any YouTuber that amassed millions of subscribers – since it's usually rightfully so – but MKBHD has kept to his roots and still puts out reasonable reviews apart from the occasional "detached" statement imho.
Edit to add to the discussion: If you want to hear what a VR enthusiast has to say about the AVP, I've been watching SadlyItsBradley's unboxing & testing VOD and it's pretty insightful, though over 2 hours and not neatly packed into a short review: https://youtube.com/live/ZZ2aM8kw1ww
Very hard to relate/care about their content anymore, knowing their influences and "hobbies" have changed so so quickly.
also I think it's pretty crummy to throw in a proprietary battery plug when there isn't some power profile requirement to do so; it's just strictly anti-consumer.
I'm not one to defend Apple, but what else would they use? USB? Folks would just use whatever cord they have lying around, and it probably wouldn't work. USB, for how incredibly amazing it is, has so many incompatible cables that aren't labeled in any way that it's almost a certainty that folks would get it wrong. And with the number of noncompliant cables and chargers out there, you'd already be reading about people frying their brand new Vision Pro devices by plugging them into the wrong thing.
At the very least, if you use a knock off Vision Pro battery cable and it fries your device, it's because the cable is manufactured in a grossly negligent way and not because the wrong combination of items were innocently chosen.
I feel the intersection of the set of people buying really expensive apple stuff, those who get really cheap USB-C cables, and also not being aware of the issue, is somewhat small.
Perhaps USB-C was too easy to knock out of the socket. Perhaps they had special power delivery requirements. The headset has no internal battery, whereas other apple devices do have internal batteries which means they can still work if the power is inconsistent or low.
In general, it seems that the lack of a built-in energy storage (even if short-term, for 2-3 minutes) is an issue; for instance, it makes hot swapping of batteries very hard.
This is where AR will really shine, if/when we ever see true AR with similar image quality. Then if it turns off, it comes glasses and not a blindfold.
None of the other cutting edge tech is worthy of your appreciation?
Yes it has the computer in the face part but it still has an umbilical so practically speaking it's no different than a normal headset and a laptop.
You can point to pretty much every part of the Vision Pro and see something taken to the next level compared to existing headsets.
Yeah the fov and the weight leave something to be desired so my comment isn't 100% accurate, sue me.
But you're purposefully ignoring the boatload of other things that ARE better.
The parts that are better end up not mattering. Why do I care if the resolution is better if what I want to do with it is play PCVR? Why do I care if it's great for watching movies if I'm not a loner who lives by myself? Why would I ever want to be represented by some nightmarish Persona thing?
Again, there are just way more compromises here than is justifiable for something that's literally 7x (at minimum!) the price of the competition. I want the iPod of VR/AR, this ain't it.
Yet if you made that argument people would look at you funny, and rightly so because when you're comparing Lamborghini's to other cars you usually talk about things like car performance, air drag, etc.
Likewise, on a technical level the Vision Pro is superior in pretty much every way except the FOV is slightly smaller and it has an external battery pack. The last of which is debatable because being external makes it swappable and upgradeable.
Otherwise, the vision pro is an incredible piece of tech. Better lens technology, better eye tracking and foveated rendering, better passthrough, superior display quality, far higher pixel density, superior hand tracking, real-time environment mapping with LIDAR, higher quality build materials, etc.
All of those things add up and push the boundaries of AR/VR tech. Is it pricy? Obviously, but I wouldn't be surprised if the build cost is significantly higher.
I actually wish it was the middle 12-Pins Lightning to be opened spec and used rather than USB-C. Along with that Sim-Lock or a push button-lock design.
[1] https://valkyrie.cdn.ifixit.com/media/2024/02/03134020/AVP_T...
https://9to5mac.com/2024/02/02/apple-selling-300-developer-s...
Almost seems like they made it too heavy on purpose, which might be explained by incentives on weight reduction. Better make the first version very heavy and reduce weight by 20g each version.
If you're designing for a specific airflow target, making the fans larger lets you make them quieter because they can spin slower than smaller fans while displacing the same amount of air.
Not only are they quiet, but the EarPods (built in headphones) do active noise cancellation against them for the person wearing the Vision Pro.
The main caveat to active noise cancellation is that you cannot construct a destructive interference pattern that cancels the noise everywhere. Creating destructive interference to cancel out the noise at your ears will unavoidably mean creating constructive interference somewhere else.
I suspect that makes the problem constrained enough that it becomes possible.
$2400 is just the price for the device minus the profit margin (would be a 31% margin, which fits with Apple‘s typical margins).
Doesn’t mean they won’t establish procedures for other repairs in the future or find ways to reuse parts in refurbished (repair replacement) devices in the future.
Imagine if rather than clip guided diffusion of images, the noise is guided to render by pupil dilation, heart rate, skin conductivity and any other signals that indicate excitement and pleasure for a specific indivual.
What you'd see is what your heart most desires as in Andrei Tarkovsky's Stalker.
In some ways, I guess I am.
Regarding the external battery, I recall watching some movie where an AI discovered that the human body could be used as a battery. Seems like Apple could solve a lot of their battery issues by working on that.
2000 kcal * 4184 (J/kcal) / 3600 (seconds) ~= 2324 Wh
which is... a lot of batteries (a large laptop battery is around 100 Wh)
A human at rest uses around 100W, which is easier to remember.
Marketing: Your vision will be much better, but the downside is that you're going to need to eat two pints of ice cream every day. Or if you want to lose weight, just eat one pint of ice cream every day.
It's renamed to BofA Securities nowadays.
When I think of people who use Memojis, they rarely choose designs that resemble them. In some cases I think the rejection could be this. People want more control over virtual versions because normally they have it.
If the same density can be achieved you can imagine how much simpler the entire device would get with just a transparent screen – you'd have to move the rest of the electronics into the edges but that seems very doable.
I think Apple isn't really interested in VR though, so they might accept some light bleed in a "just glasses" form factor Vision product.
For a different product that's glasses instead of a VR headset, sure, it might work (although I don't see why you'd want to go semi-opaque at all with glasses really, it won't be close to an immersive VR-style experience anyway?)
AR and VR have always felt like duals to me - with AR, you just put something behind it and you have VR. With VR you do passthrough video
1) The reason that the resolution is so high on the AVP is because it uses Micro-OLED which is also known as OLED on Silicon i.e. there is a layer of silicon behind the diodes which would block the light.
2) Transparent OLED TVs required a motorised screen to put a black panel behind the display. Only options are that or electrochromatic glass. Both of which are not black enough for watching movies etc.
well, its more that they managed to get them efficient enough not to melt/produce useable brightness.
But the actual biggest issue is optics. You can't just slap a transparent screen where your glasses are, and be able to see an image. You need to correct the image so its focused almost at "infinite".
Thats why wave guides are a thing, they (simplistically) project an image as if it was focused further away than is actually was. However, they aren't very efficient, which means you either need to dim the outside world, or overdrive your LEDs so they only last a few hours(and melt your face.) They have other issues like rainbow artifacts.
I'd prefer to carry the weight on the back or as a necklace or a collar than all of it on my head.
How thin display port cable could be if it was optimised for sinhle purpose and lenght of up to half a meter?
The difference in weight is phenomenal. I would absolutely love to have all of that extra stuff offloaded into a pocket pack. Or, at the very least, parked behind the head as a counterbalance.
Fair point w/r/t cooling. Again, I think distributing components around the whole head, rather than 100% on the face, is the way to go.
That doesn't add meaningful latency if bandwidth is sufficient. A 80Gbps bidirectional link (which is around what latest DP/Thunderbolt/USB handles) would work fine. You can always add more lanes if you need anyways, at the expense of a thicker cable.
I would still want it to be relatively lightweight, but you could go much heavier than on the head and have it still be comfortable
Images over optical fiber was originally developed in the 1960s, although the concept goes back to the 1840s :
https://en.wikipedia.org/wiki/Fiberscope
It is possible the concept was observed much earlier than that if someone had polished an ulexite rock:
Edit: Found it https://phys.org/news/2014-02-optical-fibers-transmit-high-q...
IIUC, it's a disc shaped dense bundle of fibers, fused at the ends and twisted 180 degrees, so to behave like a Porro or a pentaprism, but are lighter and simpler in specific ways it is in an IIT manufacturing line.
In those, they use CRTs to amplify the light thousands of times.
It's like that famous scene in Patriot games where Jack Ryan turns on the lights in his house and all the terrorists have their vision blown out.
Those crts are expensive, big (long), they're electron guns after all. They are not a better for this application.
The M2 chip, like any modern SoC, can easily heat up enough to burn skin under powerful workloads.
"The power of a Mac" is misleading; does this mean a Macbook Air (constrained cooling means a tighter thermal, and thus performance, envelope), a Macbook Pro (better cooling = better performance), or a Mac Mini (best cooling = best performance)?
Given the facial proximity and battery, I expect we'll never see that M2 at full power.
yes, its marketing fluff.
at best its an ipad, at worst an iphone. There is no way that you can practically dissipate 35watts of heat, especially as there is only 35whour of power in the battery.
80% struggling to pay their groceries while 20% playing fruit ninja in a dystopian walled garden
i feel there is some underlying narrative which i'm trying to construct
I’m more worried about the multibillionaires than anyone else, glass hole or not.
capitalism and consumption is all about escapism. escaping from the mundane (and horrific) realities of life. seek fulfilment in material pleasures and distract from real world issues and concerns.
this device literally commodifies our personal experiences. its a branded and status-driven consumerist invasion of our inner space. even further cutting us off from reality.
Look at the Tim Cook photos in Vanity Fair - https://www.vanityfair.com/news/tim-cook-apple-vision-pro
Maybe this is just to Apple's patent lawyers what pointless UI redesigns is to frontend devs. Gotta do something.
Basically, you need either balance or more points of contact. As long as it’s solidly attached you’re good.
Also, Vision Pro seems to manage to relate whatever emotion/facial expression one is currently making despite wearing 600g of chips and glass on one’s face.
It looks completely align compared to the Nitecore powerbank I use for hiking trips, which packs 10000 mAh into a 150 gram shell.
As much as it makes me feel like some angry senior who dislikes the kids and their phones… I don’t like it.
It so profoundly undermines what Apple is; no other Apple product has ever been remotely "hell is other people", especially not "hell is other people who are in the room with you".
I think there's a lot more than just the airpods comparison that i've seen elsewhere, too. Because the people with the Apple eyes are using fake eyes; it is not filtered attention, it is actual misdirection.
Though I personally find having a conversation with people who won't take their airpods out is a sign that I am having a conversation with someone who devalues interacting with humans.
And that's a generational difference.
You and me may feel like that but a lot of kids these days don't.
Perhaps we could learn the lesson from Google's Glass that people didn't like the notion of being recorded without knowing it was happening.
> The main critique of Google Glass wasn’t really that they looked stupid (although, to be clear, they did). People were kicked out of bars for wearing Glass because the device represented a form of ubiquitous recording. Glass was outfitted with a camera that the user could activate at any time
https://www.wired.com/story/google-glass-reasonable-expectat...
Apple decided to give people an indication of whether the people using this device could see them or not, in addition to adding a big button on the top of the device you have to press to take a picture or video.
But I do take your point, and don't think you deserved a downvote for it. So much downvoting going on.
However, unlike Google Glass, modern smartphones play a "camera shutter" sound to at least give some indication that they are capturing an image to the people around you.
Likewise, Apple is giving people an indication that the person wearing the headset can currently see you.
The lesson from Google Glass is that people didn't like not knowing what was happening.
I think that is at least in part a highbrow post-justification, though I accept it's going to be more common among Apple pundits who need the Vision Pro to be a success but spent time deriding Google Glass.
The instinctive reason is quite different; it was about inattention and rudeness. Google "google glass rude" and you will see _plenty_ of coverage about it at the time. People don't like this stuff on other people.
I certainly reserve the right to dislike these things on a purely instinctive level. Whether or not they have to choose to take a photograph of me or not.
I think that the ability to record people without them knowing it is quite literally what people said was the main point of contention with Google Glass.
> If you see someone wearing Google Glass wink at you, you might want to get out of the way because they're probably not flirting with you.
A new app that's just been developed and released for the futuristic piece of technology lets users take a photo by simply winking an eye.
I mean, they mostly don't. They do in Japan (maybe Korea too?) but otherwise you can mute it.
I wouldn't let someone be a guest at my place if they're gonna wear this thing. Leave it at the door.
I just tried with my modern smartphone: it's completely silent, both on photo and on video mode. The default might have been to play some sound, but I probably toggled the option off when I first got it, because I find these fake shutter sounds (unlike the real mechanical shutter sounds from DSLRs) to be annoying.
No, the real difference is the positioning. To take a photo or record a video with a smartphone, you have to hold it in a particular position (back or front pointing directly at the subject), which isn't usually the normal "relaxed" position to hold a smartphone, and this gives people around some indication that you're capturing an image. With Google Glass and similar, the normal position is the ideal one to record video.
I tell you who should feel entitled to someone's attention: the kid in the Apple Vision Pro launch video whose dad plays with them while wearing an enormous eye mask that has fake digital eyes.
That was such an appallingly dystopian marketing message it made me physically nauseous.
I can certainly see how you can find it uncanny, or just plain dislikable. But I feel like "genuinely sick, actively dystopian idea" is overstating it by a bit.