The previous games set a pretty high bar, though, didn't they? It's not like they're making Farming Clicker 3000.
Cyberpunk 2077 proves there is a market, and they screwed that up initially (now it's great, but it still lacks the substance that Deus Ex has).
Both truly excellent stories, and the DLC Phantom Liberty did focus on some big concept conspiracies external to the player and felt a bit more like a plot in Deus Ex.
Deus Ex is story, 2077 is ambience. Both games do very different things as their centrepiece, even if they both aren't too bad at their also-ran complement: ambience in Deus Ex, a bit aimless but they did find their style in the main Eidos iterations, story in 2077 which just happens to work well despite perhaps some of the supposed highlights not being the most memorable parts.
This is what I’m seeing a lot of, along with the general creative bankruptcy you see from established media in general. Luckily, there’s a lot of interesting looking games from smaller studios and indies as you mention, even in genres that are typically dominated by big players. Hell if I had the ability, I’d have half the mind to start working on my own stuff.
Rockstar and MS(Bethesda), Sony (Naughty Dog/Guerrilla Games) and the J-RPG companies might be the only ones left standing.
Activision will be around - no more COD single player and it will be an annual season release just in time for Xmas full of map upgrades and other micro transactions.
The best selling game of 2023 was Hogwarts Legacy.
The question here is can Deus Ex compete with these titles, and it absolutely can depending on the execution of it. The brand is definitely there, and it really feels like they're underestimating it.
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