Embracer Group Cancels 'Deus Ex' Video Game, Lays Off Workers
bloomberg.com
bloomberg.com
This is what I’m seeing a lot of, along with the general creative bankruptcy you see from established media in general. Luckily, there’s a lot of interesting looking games from smaller studios and indies as you mention, even in genres that are typically dominated by big players. Hell if I had the ability, I’d have half the mind to start working on my own stuff.
The previous games set a pretty high bar, though, didn't they? It's not like they're making Farming Clicker 3000.
Cyberpunk 2077 proves there is a market, and they screwed that up initially (now it's great, but it still lacks the substance that Deus Ex has).
Both truly excellent stories, and the DLC Phantom Liberty did focus on some big concept conspiracies external to the player and felt a bit more like a plot in Deus Ex.
Deus Ex is story, 2077 is ambience. Both games do very different things as their centrepiece, even if they both aren't too bad at their also-ran complement: ambience in Deus Ex, a bit aimless but they did find their style in the main Eidos iterations, story in 2077 which just happens to work well despite perhaps some of the supposed highlights not being the most memorable parts.
Signalis
Post Void
Ultrakill
Omori
Everything from David Szymanski
Rockstar and MS(Bethesda), Sony (Naughty Dog/Guerrilla Games) and the J-RPG companies might be the only ones left standing.
Activision will be around - no more COD single player and it will be an annual season release just in time for Xmas full of map upgrades and other micro transactions.
The best selling game of 2023 was Hogwarts Legacy.
The question here is can Deus Ex compete with these titles, and it absolutely can depending on the execution of it. The brand is definitely there, and it really feels like they're underestimating it.
I don't buy that it suddenly takes 5 times longer to make a game. Voice acting and mocap FMVs are self-inflicted wounds. There are some genres like 'imsims' and metroidvanias which are so strongly defined by a few beleaguered series that talented indie devs have picked up the slack. Their great challenge is not making a good game, it's making the game be seen. Make a game with a similar team size but using an IP people remember fondly and you've got a hit. At worst, you've wasted a fraction of the budget Rockstar are spending on bespoke concrete textures.
/s
This company recently laid off, I think it was 40% of the people, from its Riot Games as well.
Nintendo made a statement maybe not directly about embracer but that they choose to not do layoffs for short-term profitability but instead they are simply frugal. Because they don't want to make their employees be afraid of layoffs. Embracer has not made a similar statement.