We're in private beta right now, but you can use this invite link to join: https://questcompanions.com/invite/accept?code=1.1335882868a...
Thanks in advance for your feedback!
We're in private beta right now, but you can use this invite link to join: https://questcompanions.com/invite/accept?code=1.1335882868a...
Thanks in advance for your feedback!
While I did buy some gold from some farmers I would not pay for this kind of service. If you are really lost just join a guild and one of your guild mates will help you.
What ever happened to playing games because they were fun?
Full disclosure: I never really understood the pay-someone-to-play-a-game-for-me-that-I-also-paid-for business. Are people so busy these days they don't even have time to play video games so they must pay other people to do this?
What ever happened to meeting up in chat rooms?
I still like the idea.
> If you're not sure if something is acceptable or not, please contact support and ask us. At the end of the day, remember what Bill and Ted told us in their adventures: Be excellent to each other, and party on.
The fact that MMORPGs are full of people who think like this is one of the worst things about the current crop of MMORPGs. I think there's a long tail opportunity for MMORPGs where "Work smarter" is the prevailing ethos.
I remember the early, early days of EverQuest. I had little directional notes and constantly referenced the map that came with the game. Then EQAtlast came out with beautiful hand-drawn maps and key NPCs. Then things like Illia's Bestiary, &c, continued to lower the bar of entry. MMOs have been democratized, and it makes "work smarter" much harder.
The closest you can probably get to "work smarter" is "work skilled". And there are gamers who pursue that route. For instance, Skunkworks was a guild that was 81st in the US to kill Heroic Lich King. This was on an 8 hour a week raid schedule (compared to 'hardcore' guilds that raided 2-3 times that long, in a week). So there's definitely skill there. But those are the exception rather than the norm.
You're caught up in how things work in most MMOs. I was thinking of things like, being able to script most anything. (Then being able to license the scripts to other users. This would be a "futuristic" space game.)