Show HN: QuestCompanions, temp labor for MMORPGs
questcompanions.com
questcompanions.com
We're in private beta right now, but you can use this invite link to join: https://questcompanions.com/invite/accept?code=1.1335882868a...
Thanks in advance for your feedback!
I still like the idea.
> If you're not sure if something is acceptable or not, please contact support and ask us. At the end of the day, remember what Bill and Ted told us in their adventures: Be excellent to each other, and party on.
While I did buy some gold from some farmers I would not pay for this kind of service. If you are really lost just join a guild and one of your guild mates will help you.
What ever happened to playing games because they were fun?
Full disclosure: I never really understood the pay-someone-to-play-a-game-for-me-that-I-also-paid-for business. Are people so busy these days they don't even have time to play video games so they must pay other people to do this?
What ever happened to meeting up in chat rooms?
The fact that MMORPGs are full of people who think like this is one of the worst things about the current crop of MMORPGs. I think there's a long tail opportunity for MMORPGs where "Work smarter" is the prevailing ethos.
I remember the early, early days of EverQuest. I had little directional notes and constantly referenced the map that came with the game. Then EQAtlast came out with beautiful hand-drawn maps and key NPCs. Then things like Illia's Bestiary, &c, continued to lower the bar of entry. MMOs have been democratized, and it makes "work smarter" much harder.
The closest you can probably get to "work smarter" is "work skilled". And there are gamers who pursue that route. For instance, Skunkworks was a guild that was 81st in the US to kill Heroic Lich King. This was on an 8 hour a week raid schedule (compared to 'hardcore' guilds that raided 2-3 times that long, in a week). So there's definitely skill there. But those are the exception rather than the norm.
You're caught up in how things work in most MMOs. I was thinking of things like, being able to script most anything. (Then being able to license the scripts to other users. This would be a "futuristic" space game.)
While I largely agree with the people who have mentioned "why don't they just buy gold?", and I somewhat agree with your stance that there are people that won't do this, I can't help but wonder who you are serving and how you intend to do it.
* World of Warcraft currently runs 500+ servers. You'll need characters in very specific level ranges. A level 80 that needs to run with a level 20, even if completely unequipped, will still cakewalk the encounter. Assuming you need to be within say, 20 levels of any character, that means you need at least 4 characters per server, which means 2000 characters on tap, if you want full coverage.
* Even if you had those 2000 characters, they need to be available now. I would posit that most players who buy gold do so out of ego depletion (ie. people lose willpower over time banging their head against a certain quest, and eventually they just tip over the edge). If you're not there to provide the service straight away, either the ego will come back, they've already abandoned what they're doing, or they've found someone else to help.
* But probably the biggest issue, which tehayj notes, is that guilds already fill this purpose. Good guilds will often have people who will come and help if you just ask, and they're already people that are friends. And they're usually available in 15 minutes or less. They provide a better service than you can.
If guilds are providing a better service, it makes more sense to pivot and provide some sort of guild matching web site, although there's one of those already in-game in WoW.
It's possible my intuition is completely off. I know there is a market of aging, settled gamers in the "time is more valuable than money" category, but I thought it was a small population. Have you done research on the size of the potential market?
I personally don't like it, though, and would never pay extra money to skip playing the game since that seems counter productive to the purpose of a game. If the game isn't interesting enough to play, then I just play a different game. It's not like I don't have enough choices.
example ad (borderline nsfw maybe): www.youtube.com/watch?v=KFEYKnEDnh0
Maybe you can use this to your benefit by filming a spoof commercial featuring WoW characters.
Kidding aside, If you can offer good quality/friendly companions I can see this being a hit. "it's like exec for WoW"
I think this could be an interesting service for the launch of Diablo 3 in a couple week. With the difficulty of Inferno mode in combination with the financial incentive of a real money auction house, hiring "mercenaries" to do quests could become a common thing.
And we're definitely considering Diablo 3 support. There are some interesting challenges, though, in terms of how you can start the game with a Companion; from what I know from playing the beta, I believe you'd have to add the Companion as a friend, right?
We currently don't support free jobs, and we do take 30% of the money paid for jobs.
+ title: "Is Gold Selling A Scam?"
+ actual business: selling gold
You might consider doing media buys on outlets which refuse gold selling ads, since their ad rates are terrible (because they refuse the best way to monetize MMORPG traffic) and the audience is targeted fairly well. This is especially the case if you can get ones which are too obscure/niche to warrant attention from either the Chinese MMORPG publishers or the brand advertising teams at EA and whatnot. e.g. Curse Gaming currently shows a D3 ad placed directly by Blizzard so they'd be a poor choice. Penny Arcade also probably a poor choice. Popular MMORPG bloggers monetizing through Project Wonderful or something: probably a good choice.
(I'd try buying an ad through Project Wonderful, seeing if it works, than offering to just buy that ad slot directly and cut out the middleman. Bonus: they're probably cheap -- you could anchor it to something like "Hey I'll pay for your WoW subscription and buy you D3 when it comes out if you replace your ad block with this.")
Keywords such as "world of warcraft" + "help, guide, tips, quest help" would be good targets. Start on keywords with lower monthly search #s to get started.
Gl, and please post an update in the future to let us know how it goes.
http://www.reddit.com/r/gaming
Reddit ads targeting those subreddits might also be effective.