Personally I think VR is outside the domain of expertise of 3D games and game engines. To think that VR is within that domain is exactly the error -- VR as an overall product requires different consumer behavior than buying a game for a PC you already have. It requires buying a new kind of device or buying into a whole new form of interaction. It requires remembering to use that device and think about what games you have for it. It requires engineers to ship high FPS and low lag to prevent nausea to a degree unheard of for PC gaming.
Facebook's VR plan seems to hinge on being "even more ubiquitous than mobile" <https://officechai.com/learn/mark-zuckerbergs-email-explaini...>, which is a level of constant use that 3D games don't really have.
I am not a VR or 3D game expert, but even I can list other key differences. I bet you can too if you try. I think those are reasons to think VR is not really the same domain. I am curious what you think.