They don't seem to explain in any way why it's a necessity.
They don't seem to explain in any way why it's a necessity.
I just can’t imagine they’re cash flow negative given how popular League and Valorant are, but maybe they’re seeing enough of a dip in their numbers that they’re trending in that direction.
esports does not bring in new players, it mostly brings back churned players or excites current players. The financial model for existing players versus new players is very different.
When you look at some of the sponsorship conversations over the past couple of years it makes sense why they needed to make some of the bets (https://www.polygon.com/2020/7/29/21347587/riot-games-saudi-...).
> The adjustments we're making aim to focus us on the areas that have the greatest impact on your experience while reducing investment on things that don’t.
And why is that bad? Because once you run out of money everything is cooked
So you layoff 10% to save the other 90%.
Because otherwise you’d have put 100% of your company out of a job + knock on effects to local economy, being sued, prosecuted for all sorts of things etc etc