Step 2: we have our own store now!
That’s not a weird pivot, that’s what you do when a company you depend on no longer wants to do business with you.
Step 2: we have our own store now!
That’s not a weird pivot, that’s what you do when a company you depend on no longer wants to do business with you.
But most of your comments seem to be conclusions looking for evidence rather than the other way around.
Honestly this debate seems like a waste of time for both of us. I'll leave it here, and I hope you have a good day.
I hope you have a good day too!
Please be less enraged and try to understand the arguments of others in discussions.
Nothing to do with being "enraged"; in discussions it generally doesn't help to attribute motivation without evidence.
Now I got your point concerning the dependence. That was not clear to me before you elaborated and I don't see how I could have inferred that.
It is highly unlikely though that this integration into a game engine made any significant revenue in its 3 years of existence if you ask me. The integration is also still available, just not distributed via Unity store.
As VideoLan is a non-profit I tried to find info on their income to get a bigger picture, but failed to find that.
This is a matter of how someone might interpret "depends".
If you meant "effectively will cease to exist", that is incorrect.
If you meant that VideoLAN depends on Unity the same way I depend on the 5 dollars in my pocket to be fungible...VideoLAN still exists without Unity, same as I exist without the 5 dollars in my pocket.
There's nothing more to it, afaik.