And as a game user, I would also just rather have games be cross platform, than use whatever OS specific optimizations happen now. But I've also never really cared too much about having high framerates, high resolution, millions of polygons, etc.
And as a game user, I would also just rather have games be cross platform, than use whatever OS specific optimizations happen now. But I've also never really cared too much about having high framerates, high resolution, millions of polygons, etc.
Vanguard must be launched during boot, and has to remain running 24/7 in order to launch and play the games. Not to mention that Riot Games was bought by Tencent... TikTok mass surveillance spyware was bad enough. Fat chance I would ever let the CCP pwn my personal rig with 24/7 running kernel-level malware/spyware that can never be validated because it's obviously closed-source.
Many of those, with UNIX like OSes, could easily port their games to GNU/Linux (specially the Android NDK ones), they don't because it isn't worth it, monetary speaking.
The Linux native ports keep breaking because of outdated dependencies, while Wine/Proton offers a stable experience that keeps getting better (most recently the Wayland support).
It seems to me that releasing native Linux games at this point cost more than it's worth.