> schema validator > opening a TCP connection
You should be using C# for stuff like that. Ignore the Godot API, just use .NET 8.
But I agree that any game engine is a poor fit for general applications.
> schema validator > opening a TCP connection
You should be using C# for stuff like that. Ignore the Godot API, just use .NET 8.
But I agree that any game engine is a poor fit for general applications.
Could you give me a link please? The Godot editor itself can't do multi-window and I haven't found a clear explanation on how to do that in the games either.
> You should be using C# for stuff like that. Ignore the Godot API, just use .NET 8.
I use the non-dotnet version of Godot, I'm not happy with the confusing licensing Microsoft has put around .NET [1]. If anything, I'll go the gdextension route, but it hasn't been painful enough yet to do that. For a UI you couldn't ignore the typing system since you'd need to feed the data into it and read from it a lot.
[0] https://github.com/dotnet/runtime/blob/main/LICENSE.TXT
[1] https://github.com/dotnet/runtime/blob/main/PATENTS.TXT (I think there was another document, please post the link if you remember which one)
I think the functionality for multiple windows was added before this release but here's the 4.1 notes that you can open the code editor/other stuff in other windows: https://godotengine.org/article/godot-4-1-is-here/#editor
I just tried it and it seems to work.