I get it though, they had to ease people into 3d games. Still, kind of annoying when I just wanted to get to jumping and star collecting.
I get it though, they had to ease people into 3d games. Still, kind of annoying when I just wanted to get to jumping and star collecting.
first you press the power button, then wait for the console to load (5-10s usually for a Switch), then dismiss the ads asking you to buy or subscribe to something, then navigate to the game you already have inserted into your console, then press play, then confirm you DON'T want the recommended update (which prevents you from playing the game), then accept the update when you realize it stops you from playing the game, then wait for the update to finish (10-30s + a console restart), then accept the System update which didn't even pop up before (another 1-2m + restart), then finally go through the above again, and now.... you're finally at the main menu of the game
sorry i just tried picking up the Switch again today during my sick day and had to wade through all this just to play Metroid Prime (a game that came out a decade ago)
Addendum — he and I both truly enjoy playing on the Switch and Nintendo’s games, so no ‘hate’ intended; but it is worrying for future hardware from the company that their designs are badly implemented enough that a child has to invent a way around the inconvenience.
All in all, I have been trained to never touch a console after I haven't used it for a day or two.
i think the issue was the game had an update which wouldnt install unless the Switch was updated too; i didn't even include the time it took to put in my wifi info (and wait for connection to fail so i could try again)
just for blithe comparison, I can plug in my 30 year old NES which hasn't been powered on in eons and play Mario in less than a second :)
Galaxy 2, Odyssey, and Bowser's Fury toned the tutorials down a bit.
The more traditional tutorials are replaced by the Talking Flowers.
Are later games different? I thought all Mario games had a bunch of cruft at the start. Look at Galaxy; 3D games weren't exactly unheard of by then.
Haven't played games on a long time, but from watching some let's plays I got the impression that a lot of games are just repetitive grinding these days.
I was just using it to setup cloud saving with Syncthing and Retroarch across Windows, Mac and Android (Works brilliantly). Then I come here and see this thread.
It makes logical sense. The longer the intro cutscene took, the more people would just exit out before the action could take place, the more money they lost on IAPs. So fast-tracking the player to beating things up within 2-4 minutes is critical. The longer story cutscenes can take over later. There are probably hard metrics to back this up somewhere.